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Dawn C. Tatum – ProQuest LLC, 2023
Gamification is a term used to describe the art of taking a process or a task and making it into a game. Using games as a way to make mundane tasks or necessary lessons more fun is used in many aspects of life. Parents often use games to teach children tasks, and teachers use games to enforce learning, and much more. The gamification of Security…
Descriptors: Game Based Learning, Information Security, Computer Security, Behavior Patterns
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Karolína Dockalová Burská; Jakub Rudolf Mlynárik; Radek Ošlejšek – Education and Information Technologies, 2024
In cyber security education, hands-on training is a common type of exercise to help raise awareness and competence, and improve students' cybersecurity skills. To be able to measure the impact of the design of the particular courses, the designers need methods that can reveal hidden patterns in trainee behavior. However, the support of the…
Descriptors: Computer Science Education, Information Security, Computer Security, Training Methods
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Mehmet Fatih Yigit – Journal of Learning and Teaching in Digital Age, 2025
Technology, while enhancing efficiency and effectiveness, also poses significant cyber threats and risks. Overcoming these challenges necessitates individuals to have high levels of cybersecurity awareness and to exhibit proper cybersecurity behaviors. Correspondingly, in recent years, the exploration of individual factors influencing…
Descriptors: Metacognition, Computer Security, Information Security, Student Behavior
Laurel Lynn Schneider – ProQuest LLC, 2023
As the digital world evolves, so does the risk of cyberattacks. Despite technology playing a vital role in nullifying these threats, the human factor is still regarded as one of the greatest weaknesses. End-user behavior is a major cause of information security breaches. This quantitative empirical study used a single-group, pre-post-test,…
Descriptors: Computer Security, Information Security, Correlation, Knowledge Level
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Ye, Pinghao; Liu, Liqiong; Gao, Linxia; Mei, Quanjun – International Journal of Information and Communication Technology Education, 2020
The article finds the main factors affecting women's continuance intention for mobile games, and analyze how and to what extent these factors affect women's continuance intention for mobile games in a research model. In this study, a Model of Factors Affecting Women's continued interest in mobile gaming is comprised of eight variables and relevant…
Descriptors: Females, Computer Games, Telecommunications, Handheld Devices
Harrison, Brynne – ProQuest LLC, 2018
Phishing has become a preferred method among cyber criminals looking to gain access to confidential information. Although most businesses and governmental organizations provide employees with some sort of cyber security training, there is a lack of research examining whether such training methods work to actually reduce susceptibility to…
Descriptors: Training Methods, Information Security, Computer Security, Money Management
Mutchler, Leigh Ann – ProQuest LLC, 2012
The purpose of the present study is to make contributions to the area of behavioral information security in the field of Information Systems and to assist in the improved development of Information Security Policy instructional programs to increase the policy compliance of individuals. The role of an individual's experience in the context of…
Descriptors: Role, Information Security, Online Surveys, Information Systems
Smith, Gwendolynn T. – ProQuest LLC, 2012
The increasing dependence on technology presented more vulnerability to security breaches of information and the need to assess security awareness levels in federal organizations, as well as other organizations. Increased headlines of security breaches of federal employees' security actions prompted this study. The research study reviewed the…
Descriptors: Federal Government, Employees, Users (Information), Futures (of Society)
Ball, Albert L. – ProQuest LLC, 2012
Although reports of identity theft continue to be widely published, users continue to post an increasing amount of personal information online, especially within social networking sites (SNS) and e-learning systems (ELS). Research has suggested that many users lack awareness of the threats that risky online personal information sharing poses to…
Descriptors: Comparative Analysis, Self Disclosure (Individuals), Social Networks, Web Sites