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Kratzke, Cynthia; Cox, Carolyn – International Electronic Journal of Health Education, 2012
Despite the increased availability of smartphones and health applications (apps), little is known about smartphone technology and apps for implementation in health promotion practice. Smartphones are mobile devices with capabilities for e-mail, text messaging, video viewing, and wireless Internet access. It is essential for health promotion…
Descriptors: Evidence, Health Promotion, Health Behavior, Behavior Modification
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Parboosingh, I. John; Reed, Virginia A.; Palmer, James Caldwell; Bernstein, Henry H. – Journal of Continuing Education in the Health Professions, 2011
Research into networking and interactivity among practitioners is providing new information that has the potential to enhance the effectiveness of practice improvement initiatives. This commentary reviews the evidence that practitioner interactivity can facilitate emergent learning and behavior change that lead to practice improvements. Insights…
Descriptors: Evidence, Communities of Practice, Learning Theories, Medical Education
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Sportsman, Emily L.; Carlson, John S.; Guthrie, Kelly M. – Journal of Applied School Psychology, 2010
Four fourth-grade boys participated in an anger management group using "Seeing Red: An Anger Management and Peacemaking Curriculum for Kids" facilitated by a school psychology intern and her supervisor (J. Simmonds, 2003). The group met for 30 min weekly for a total of 14 sessions. Lessons consisted of practicing skills and strategies related to…
Descriptors: Health Services, School Psychologists, Mental Health Programs, Behavior Modification
Mayer, Richard E.; Lieberman, Debra A. – Educational Technology, 2011
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current state of research, and recommendations for…
Descriptors: Scientific Research, Video Games, Research Methodology, Health Behavior
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Backman, Desiree; Scruggs, Valarie; Atiedu, Akpene Ama; Bowie, Shene; Bye, Larry; Dennis, Angela; Hall, Melanie; Ossa, Alexandra; Wertlieb, Stacy; Foerster, Susan B. – Journal of Nutrition Education and Behavior, 2011
Objective: Evaluate the effectiveness of the "Fruit, Vegetable, and Physical Activity Toolbox for Community Educators" ("Toolbox"), an intervention originally designed for Spanish- and English-speaking audiences, in changing knowledge, attitudes, and behavior among low-income African American women. Design: Quasi-experimental…
Descriptors: Health Services, Quasiexperimental Design, Intervention, Low Income
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Bouis, Stephanie; Reif, Susan; Whetten, Kathryn; Scovil, Janet; Murray, Andrea; Swartz, Marvin – Health & Social Work, 2007
The challenge of providing effective treatment services for the growing population of HIV-positive individuals who are also dually diagnosed with substance use and mental disorders has only recently been recognized as an important public health concern affecting both HIV treatment and prevention. This article describes a treatment model that was…
Descriptors: Medical Services, Substance Abuse, Mental Disorders, Sexually Transmitted Diseases