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Showing all 15 results Save | Export
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Aydin, Muharrem; Karal, Hasan; Nabiyev, Vasif – Education and Information Technologies, 2023
This study aims to examine adaptability for educational games in terms of adaptation elements, components used in creating user profiles, and decision algorithms used for adaptation. For this purpose, articles and full-text papers in Web of Science, Google Scholar, and Eric databases between 2000-2021 were searched using the keywords…
Descriptors: Educational Games, Game Based Learning, Programming, Physics
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Frick, Theodore W.; Myers, Rodney D.; Dagli, Cesur – Educational Technology Research and Development, 2022
In this naturalistic design-research study, we tracked 172,417 learning journeys of students who were interacting with an online resource, the Indiana University Plagiarism Tutorials and Tests (IPTAT) at https://plagiarism.iu.edu. IPTAT was designed using First Principles of Instruction (FPI; Merrill in Educ Technol Res Dev 50:43-59, 2002,…
Descriptors: Time, Educational Principles, Instructional Design, Instructional Effectiveness
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Crowston, Kevin; Ă˜sterlund, Carsten; Lee, Tae Kyoung; Jackson, Corey; Harandi, Mahboobeh; Allen, Sarah; Bahaadini, Sara; Coughlin, Scott; Katsaggelos, Aggelos K.; Larson, Shane L.; Rohani, Neda; Smith, Joshua R.; Trouille, Laura; Zevin, Michael – IEEE Transactions on Learning Technologies, 2020
We present the design of a citizen science system that uses machine learning to guide the presentation of image classification tasks to newcomers to help them more quickly learn how to do the task while still contributing to the work of the project. A Bayesian model for tracking volunteer learning for training with tasks with uncertain outcomes is…
Descriptors: Citizen Participation, Scientific Research, Man Machine Systems, Training
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Dorambari, Diedon – International Journal of Education and Practice, 2022
This study examined whether instructional humor (IH) was not just another type of seductive detail when covariates such as humor pre-disposition, prior-knowledge, and working memory capacity were controlled. Participants were students (N = 228) from universities who were randomly assigned two stimuli conditions in the classic experimental design.…
Descriptors: Humor, Multimedia Instruction, Prior Learning, Short Term Memory
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Omidi Najafabadi, Maryam; Mirdamadi, Seyed Mehdi; Payandeh Najafabadi, Amir Teimour – International Journal on E-Learning, 2014
The facts that the wireless technologies (1) are more convenient; and (2) need less skill than desktop computers, play a crucial role to decrease digital gap in rural areas. This study employed the Bayesian Confirmatory Factor Analysis (CFA) to design a mobile training system in rural areas of Iran. It categorized challenges, potential, and…
Descriptors: Foreign Countries, Electronic Learning, Telecommunications, Computer Networks
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Rupp, Andre A.; Levy, Roy; Dicerbo, Kristen E.; Sweet, Shauna J.; Crawford, Aaron V.; Calico, Tiago; Benson, Martin; Fay, Derek; Kunze, Katie L.; Mislevy, Robert J.; Behrens, John T. – Journal of Educational Data Mining, 2012
In this paper we describe the development and refinement of "evidence rules" and "measurement models" within the "evidence model" of the "evidence-centered design" (ECD) framework in the context of the "Packet Tracer" digital learning environment of the "Cisco Networking Academy." Using…
Descriptors: Computer Networks, Evidence Based Practice, Design, Instructional Design
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Laru, Jari; Naykki, Piia; Jarvela, Sanna – Internet and Higher Education, 2012
In this single-case study, small groups of learners were supported by use of multiple social software tools and face-to-face activities in the context of higher education. The aim of the study was to explore how designed learning activities contribute to students' learning outcomes by studying probabilistic dependencies between the variables.…
Descriptors: Web Sites, Electronic Publishing, Cooperative Learning, Group Activities
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Sharma, Richa – International Journal on E-Learning, 2011
Building intelligent course designing systems adaptable to the learners' needs is one of the key goals of research in e-learning. This goal is all the more crucial as gaining knowledge in an e-learning environment depends solely on computer mediated interaction within the learner group and among the learners and instructors. The patterns generated…
Descriptors: Electronic Learning, Educational Environment, Instructional Design, Student Needs
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Colace, Francesco; De Santo, Massimo; Gaeta, Matteo – Interactive Technology and Smart Education, 2009
Purpose: The development of adaptable and intelligent educational systems is widely considered one of the great challenges in scientific research. Among key elements for building advanced training systems, an important role is played by methodologies chosen for knowledge representation. In this scenario, the introduction of ontology formalism can…
Descriptors: Electronic Learning, Knowledge Representation, Bayesian Statistics, Mathematics
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2015
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two…
Descriptors: Information Technology, Educational Technology, Student Attitudes, Online Courses
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Kaburlasos, Vassilis G.; Marinagi, Catherine C.; Tsoukalas, Vassilis Th. – Computers & Education, 2008
This work presents innovative cybernetics (feedback) techniques based on Bayesian statistics for drawing questions from an Item Bank towards personalized multi-student improvement. A novel software tool, namely "Module for Adaptive Assessment of Students" (or, "MAAS" for short), implements the proposed (feedback) techniques. In conclusion, a pilot…
Descriptors: Feedback (Response), Student Improvement, Computer Science, Bayesian Statistics
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Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice
Tennyson, Robert – Journal of Instructional Development, 1984
Reviews educational applications of artificial intelligence and presents empirically-based design variables for developing a computer-based instruction management system. Taken from a programmatic research effort based on the Minnesota Adaptive Instructional System, variables include amount and sequence of instruction, display time, advisement,…
Descriptors: Artificial Intelligence, Bayesian Statistics, Computer Assisted Instruction, Feedback
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Park, Ok-Choon; Tennyson, Robert D. – Journal of Educational Psychology, 1980
Computer-based adaptive instructional strategies for concept learning were investigated. Selection of the number of examples according to on-task information was more efficient than pretask or pretask plus on-task information. A response-sensitive strategy was preferable to a response-insensitive strategy to determine the presentation order of…
Descriptors: Bayesian Statistics, Computer Assisted Instruction, Concept Formation, High Schools
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics