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Beatrice Villari – Higher Education Research and Development, 2025
As service designers increasingly deal with complex systems, large-scale and multi-layered transformations and community-based initiatives, design education must evolve to adequately support students in tackling planetary challenges and navigating uncertainty, complexity, and ambiguity in their practice. This article reports on a qualitative study…
Descriptors: Foreign Countries, Social Change, Universities, Design
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Bo Kelestyn; Jess Humphreys; Lory Barile; Nikita Asnani; Inca Hide-Wright – Perspectives: Policy and Practice in Higher Education, 2025
Design thinking and design-led innovation has increased in popularity and use among colleagues in Higher Education, with innovations from student engagement, student experience, classroom pedagogies, to community building. With this interest, the need for support, upskilling, and critical friendships is on the rise too. Building on the findings…
Descriptors: Design, Thinking Skills, Teacher Student Relationship, Student Projects
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Sule Elmali; Fatime Balkan Kiyici – Journal of Pedagogical Research, 2025
The aim of the research was to examine pre-service primary teachers' experiences while creating a STEM design. The effect of the STEM design process on the STEM self-efficacy levels of pre-service teachers and the associating levels of the created designs with STEM dimensions were also examined. 52 pre-service teachers were the participants of…
Descriptors: Preservice Teachers, Elementary School Teachers, Experience, STEM Education
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Philani Brian Mlambo – Research in Social Sciences and Technology, 2024
This qualitative study was conducted to investigate the instructional practices employed by Engineering Graphics and Design (EGD) teachers to teach Isometric Drawing (ID). This enquiry was necessitated by the growing concern from subject advisors and teachers about the poor performance of learners in isometric drawing. In an attempt to meet the…
Descriptors: Teaching Methods, Engineering Education, Design, Drafting
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B. Mairéad Pratschke – SpringerBriefs in Education, 2024
This volume addresses the gap in knowledge around generative AI and its applications in education. It draws on the recent history of technological innovation and digital pedagogies, locating generative AI in the contemporary discourse around education futures. It argues that a new hybrid model of education is emerging, requiring educational…
Descriptors: Artificial Intelligence, Educational Technology, Evidence Based Practice, Technology Uses in Education
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Hua Yuan; Yunmei Wu; Hui Tao; Jun Yin; Ying Fang; Junjie Zhang; Yun Zhang – International Journal of Technology and Design Education, 2025
This paper introduces a framework aimed at assessing the sustainability of fashion designers, intending to evaluate their proficiency in sustainability and enhance higher education in design. To establish a system for assessing and evaluating sustainable design competence, we initiated interviews with both designers and fashion design students.…
Descriptors: Clothing, Design, Sustainability, Reliability
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Evelina Jaleniauskiene; Judita Kasperiuniene – Journal of Visual Literacy, 2024
In higher education, the popularity of using infographics as teaching and learning tools is increasing. However, their design is a demanding task and the majority of students are inexperienced in creating this form of visual. To help educators integrate tasks of creating infographics more successfully and thus enhance the development of visual…
Descriptors: Visual Aids, Higher Education, Barriers, Novices
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Afaq Hyder Chohan; Jihad Awad; Bouzid Boudiaf; Adi Irfan Che Ani – Journal of Turkish Science Education, 2024
The COVID-19 pandemic has significantly impacted traditional design education, forcing educators to adopt digital classrooms for architectural design instruction, which has led to various challenges and suboptimal student performance. This research explores effective online design teaching methods, particularly across different design modules…
Descriptors: COVID-19, Pandemics, Educational Technology, Online Courses
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Robinson, Bradley – Journal of Literacy Research, 2023
This study focused on the digital design practices of Raul, a 15-year-old participant at a summer video game design camp for adolescents. As Raul developed his original game, "You Will Perish," I wondered what his design process might reveal about (a) the practice of affectively and procedurally literate video game design and (b) the…
Descriptors: Video Games, Design, Adolescents, Barriers
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McDonald Jason K.; Michela, Esther – Journal of the Scholarship of Teaching and Learning, 2022
In this study we explored how design studio instructors depicted the design critique, themselves as people offering critiques, and what can be learned from their depictions about improving instructors' abilities to offer critiques. To investigate these issues, we conducted a case study of studio instructors from design programs at a university in…
Descriptors: Studio Art, Design, Criticism, Classroom Communication
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Shuhui Li; Xinyue Jiao; Su Cai; Yihua Shen – British Journal of Educational Technology, 2025
This design-based research project explored how various design features of AR-based learning environments (ARLE) influence students' mathematics self-efficacy and learning of kinematics. Specifically, five ARLEs with different design features were developed and implemented with 136 seventh-grade students in two rounds. Data were gathered from pre-…
Descriptors: Computer Simulation, Mathematics Instruction, Self Efficacy, Mathematical Concepts
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Jianjun Wang – Grantee Submission, 2024
California State University, Bakersfield (CSUB) continues its two-year NSF grant, "Organizational Change for Gender Equity in STEM Academic Professions Catalyst Track," that began in the Fall of 2022 to support the advancement of female faculty careers in science, technology, engineering, and mathematics (STEM). Treating the improvement…
Descriptors: STEM Careers, Higher Education, Sex Fairness, Organizational Change
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Melis Örnekoglu-Selçuk; Marina Emmanouil; Deniz Hasirci; Marianthi Grizioti; Lieva Van Langenhove – International Journal of Art & Design Education, 2024
The state-of-the-art literature indicates an increasing need for co-design education as it is imperative to equip future designers with the co-designing mindset. This derives from the significance of involving 'people with lived experience' in co-design processes to better meet their needs. However, the traditional design education system seems to…
Descriptors: Design, Learning Experience, Barriers, Workshops
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Jeremy St. John; Karen St. John – Journal of Information Systems Education, 2024
This study provides an overview of efforts to improve experiential learning outcomes by integrating the curriculum of an upper-level Project Management (PM) course with an Introductory Programming (IP) course using a game-making project. Students in the PM course applied PM methods and techniques while supervising teams of students in the IP…
Descriptors: Experiential Learning, Peer Teaching, Programming, Program Administration
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Lindsay J. McCunn; Marni Robinson; Darryl Condon – Journal of School Leadership, 2025
This case study of a Canadian secondary school captures teachers' and school administrators' perceptions of a recently-constructed gender-inclusive washroom. Questions about employees' perceptions of the washroom with respect to its location, amount (and importance) of visibility from common areas, and whether students understand the space as safe…
Descriptors: Foreign Countries, Administrator Attitudes, Teacher Attitudes, Secondary School Teachers
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