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Grosprêtre, Sidney; Marcel-Millet, Philémon; Eon, Pauline; Wollesen, Bettina – Cognitive Science, 2023
Virtual reality (VR) is the computer simulation of a three-dimensional environment that a person can interact with using special electronic equipment, such as a headset with an integrated display. Often coupled with VR, exergames are video games that involve physical exercise. Little is known regarding the chronic effects of exergaming through VR…
Descriptors: Computer Simulation, Video Games, Exercise, Program Effectiveness
Levesque, Michelle – BU Journal of Graduate Studies in Education, 2022
The presence of a dog supports self-regulation, interpersonal skills, and readiness to learn in and out of the classroom. Somehow, dogs are able to improve student learning, sometimes through dog-student or dog-teacher interactions, and at other times by simply being present in the room. Most research has focused on the positive effects of having…
Descriptors: Therapy, Animals, Program Effectiveness, Social Emotional Learning
Ilik, Serife Senay – International Journal of Progressive Education, 2021
This study aims to examine the effect of attention and coping skills training on the improvement of attention and coping skills of inclusive students with Attention Deficit and Hyperactivity Disorder. It was conducted through the mixed method by using the quantitative and qualitative methods together. This study was conducted with the permission…
Descriptors: Attention, Coping, Attention Deficit Hyperactivity Disorder, Skill Development
Jason Krell; Patrick K. Dolecki; Anderson Todd – Journal of Attention Disorders, 2023
Objective: To determine whether in situ neurofeedback training can be used as a tool to build sustained attention in the general student population and whether gains in attention translate to more effective work habits and learning skills. Method: Students participated in attention training game-based neurofeedback in situ for a period of 35…
Descriptors: Attention, Training, Game Based Learning, Program Effectiveness
Macoun, Sarah J.; Schneider, Isabel; Bedir, Buse; Sheehan, John; Sung, Andrew – Journal of Autism and Developmental Disorders, 2021
This pilot study investigated the efficacy of a game-based cognitive training program ("Caribbean Quest"; CQ) for improving attention and executive function (EF) in school-aged children with Autism Spectrum Disorder (ASD). CQ is a 'serious game' that uses a hybrid process-specific/compensatory approach to remediate attention and EF…
Descriptors: Executive Function, Short Term Memory, Attention, Intervention
Dania, Aspasia; Kaltsonoudi, Kalliope; Ktistakis, Ioannis; Trampa, Konstantina; Boti, Niki; Pesce, Caterina – Physical Education and Sport Pedagogy, 2023
Background: Within team sports, players' ability to inhibit inappropriate behavioral responses and flexibly adapt to upcoming challenges relates significantly to their game performance. As such, there have been calls for cognitively fostering programs to form the basis of game teaching and coaching practice. However, only few studies have tested…
Descriptors: Games, Executive Function, Student Athletes, Program Effectiveness
Spruijt, Andrea M.; Dekker, Marielle C.; Ziermans, Tim B.; Swaab, Hanna – British Journal of Educational Psychology, 2020
Background: Parent-child interaction is essential in the development of attentional control (AC ) and executive functioning (EF ). Educating parents in AC and EF development may help them to respond more adaptively to their child's developmental needs. Aim: This study aimed to investigate whether parents can be educated to improve interactions…
Descriptors: Parent Child Relationship, Interaction, Attention, Self Control
Starkey, Prentice; Klein, Alice; Clarke, Ben; Baker, Scott; Thomas, Jaime – Educational Research and Evaluation, 2022
A socioeconomic status (SES)-related achievement gap in mathematics emerges prior to school entry, and increases in elementary school. This gap makes implementation of demanding mathematics standards (e.g., the Common Core State Standards) an ongoing challenge. Early educational intervention is a strategy for addressing this challenge. A…
Descriptors: Socioeconomic Influences, Low Income Students, Achievement Gap, Preschool Education
Chen, Meng-Ting; Chang, Yen-Ping; Marraccini, Marisa E.; Cho, Miao-Chun; Guo, Nai-Wen – International Journal of Developmental Disabilities, 2022
Objective: Theory suggests that impaired executive functioning (EF) might explain several symptoms of autism spectrum disorder (ASD) in children. However, only a few studies have examined the efficacy of EF training for the children using randomized control trial designs, and only two of them found significant benefits of the training. Method: We…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Executive Function, Training
Starkey, Prentice; Klein, Alice; Clarke, Ben; Baker, Scott; Thomas, Jaime – Grantee Submission, 2021
A socioeconomic status- (SES-) related achievement gap in mathematics emerges prior to school entry, and increases as children move through elementary school. This gap makes implementation of demanding mathematics standards (e.g., the Common Core State Standards) an ongoing challenge. Early educational intervention is a strategy for addressing…
Descriptors: Socioeconomic Influences, Low Income Students, Achievement Gap, Mathematics Achievement
Nukari, Johanna M.; Poutiainen, Erja T.; Arkkila, Eva P.; Haapanen, Marja-Leena; Lipsanen, Jari O.; Laasonen, Marja R. – Journal of Learning Disabilities, 2020
Effectiveness of individual and group-based neuropsychological interventions on cognitive aspects of dyslexia in young adults was evaluated. Dyslexic adults were randomly assigned into individual intervention (n = 40), group intervention (n = 40), or wait-list control group (n = 40). The interventions focused on cognitive strategy learning,…
Descriptors: Dyslexia, Intervention, Young Adults, Cognitive Processes
Baron, Alex; Evangelou, Maria; Malmberg, Lars-Erik; Melendez-Torres, G. J. – Campbell Collaboration, 2017
Self-regulation, defined as volitional control of attention, behavior, and executive functions for the purposes of goal-directed action is associated with multiple school-related outcomes. Children with robust self-regulation have been shown to more cooperatively participate in classroom activities, sustain focus on tasks and exhibit reduced…
Descriptors: Self Control, Attention, Behavior, Executive Function
Thomas, Michael S. C.; Knowland, Victoria C. P.; Rogers, Cathy – World Bank, 2020
This report considers the science of adult literacy acquisition, with the goal of identifying principles that may improve the effectiveness of adult literacy programs. We define literacy as a continuum, from emerging literacy, through improving literacy, to fluent literacy and we outline the factors that influence how far along that continuum an…
Descriptors: Adult Literacy, Literacy Education, Program Effectiveness, Skill Development
Emerson, Lisa-Marie; Rowse, Georgina; Sills, Jennifer – Journal of Research in Childhood Education, 2017
Growing evidence points to the success of mindfulness for supporting the well-being of older children in schools; less is known about the effects with younger schoolchildren. This study sought to test the feasibility and acceptability of a program of mindfulness-based activities with a nonclinical sample of young children within a school setting.…
Descriptors: Program Development, Metacognition, Feasibility Studies, Program Effectiveness
What Works Clearinghouse, 2015
This study measured the impact of the "Fitness Improves Thinking in Kids" ("FITKids") afterschool program on the executive control (i.e., maintaining focus, performing multiple cognitive processes) and physical fitness of preadolescent students. The "FITKids" program was held at the University of Illinois' campus and…
Descriptors: Physical Fitness, After School Programs, Executive Function, Brain
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