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Stephanie Moore; Amir Hedayati-Mehdiabadi; Victor Law; Sung Pil Kang – TechTrends: Linking Research and Practice to Improve Learning, 2024
Early hype cycles surrounding new technologies may promote simplistic binary options of either adoption or rejection, but socio-historical analyses of technologies illuminate how they are worked into shape by human actors. Humans enact agency through many choices that result in adaptations and contextual variations. In this piece, we argue that…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Ethics
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Aditi Jhaveri – Journal of the Scholarship of Teaching and Learning, 2025
This essay examines the potential impact of paid-for or premium language models, where some students may be able to afford advanced models generating superior outputs while others could face inequities due to financial constraints. It explores how this dynamic can exacerbate the digital divide, challenge traditional as well as more recent…
Descriptors: Natural Language Processing, Artificial Intelligence, Technology Uses in Education, Equal Education
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Da-Lun Chen; Kirsi Aaltonen; Hannele Lampela; Jaakko Kujala – Technology, Knowledge and Learning, 2025
The breakthrough in generative artificial intelligence (AI) has unlocked new possibilities for higher education. There are many studies on educational chatbots in the fields of science, technology, engineering, and mathematics; however, studies on designing and leveraging chatbots in a multidisciplinary field like project management have been…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Higher Education
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Pablo Flores Romero; Kin Nok Nicholas Fung; Guang Rong; Benjamin Ultan Cowley – npj Science of Learning, 2025
Large Language Models (LLMs) present a radically new paradigm for the study of "information foraging behavior." We study how LLM technology is used for pedagogical content creation by a sample of 25 participants in a doctoral-level Artificial Intelligence (AI) in Education course, and the role of computational-thinking skills in shaping…
Descriptors: Man Machine Systems, Artificial Intelligence, Natural Language Processing, Interaction
Adam B. Lockwood – Communique, 2025
School psychologists constantly seek innovative ways to support students and colleagues. They understand the unique challenges within schools, including complex student needs, systemic pressures, and ever-increasing paperwork. What if they could create custom digital tools like games, interactive simulations, or decision-making aids, all tailored…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Computer Oriented Programs
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Pammer-Schindler, Viktoria; Rosé, Carolyn – International Journal of Artificial Intelligence in Education, 2022
Professional and lifelong learning are a necessity for workers. This is true both for re-skilling from disappearing jobs, as well as for staying current within a professional domain. AI-enabled scaffolding and just-in-time and situated learning in the workplace offer a new frontier for future impact of AIED. The hallmark of this community's work…
Descriptors: Data, Ethics, Informal Education, Professional Development
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Murat Demirkol; Nedim Malkoc – Educational Process: International Journal, 2023
Background/purpose: The unprecedented developments in AI-based technologies and large language models such as ChatGPT have exhibited a brand-new territory to be explored. Since its first release in November 2022, the potential utility of ChatGPT has garnered incremental attention in the scientific world, and has already accumulated a great number…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, Educational Research
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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
Nick Gaspar – Teachers College Press, 2025
This user-friendly book breaks down technical concepts to make AI understandable for educators without a background in technology. It builds from trusted frameworks and connects AI to the methods and expertise educators already bring to their teaching. Key topics include the basics of generative AI, prompt design, classroom integration, ethical…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Elementary Secondary Education
Yao Du – ProQuest LLC, 2020
With the increased adoption and use of smart home speakers in households, many young children have learned to use listening and speaking to interact with the voice assistants (VAs) for a variety of daily activities (e.g., asking questions, listening to music). Despite the proliferation of VAs, due to the technical limitations such as automatic…
Descriptors: Interaction, Young Children, Artificial Intelligence, Educational Opportunities
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Sheri Conklin; Tom Dorgan; Daisyane Barreto – Discover Education, 2024
We investigated the utility of ChatGPT 3.5 in the creation of a fully online asynchronous higher education course. Our collaborative effort with ChatGPT resulted in developing a Master's level course on Trends and Issues in Instructional Design using the Backward Design Model. Throughout this process, we recognized the critical role of precise…
Descriptors: Design, Technology Uses in Education, Artificial Intelligence, Instructional Design
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers