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Lieberman, Debra A.; Fisk, Maria Chesley; Biely, Erica – Computers in the Schools, 2009
Young children ages 3 to 6 play a wide range of digital games, which are now available on large screens, handheld screens, electronic learning systems, and electronic toys, and their time spent with games is growing. This article examines effects of digital games and how they could be designed to best serve children's needs. A small body of…
Descriptors: Play, Young Children, Educational Games, Video Games
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Hillman, Margy; Marshall, James – Computers in the Schools, 2009
Even a quick review of U.S. households, daycare centers, and preschools reveals widespread use of digital programs and products with young children. Research indicates that regardless of the hard technology that delivers these digital applications, their content most significantly affects the experience and outcomes. A primary question thus…
Descriptors: Young Children, Emergent Literacy, Media Selection, Computer Software Selection
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Wiest, Lynda R. – Computers in the Schools, 2001
Discusses ways in which technology is changing mathematics education. Highlights include guidelines for appropriate technology use in the mathematics classroom; the impact of computers on mathematics learning; common uses of computers in mathematics education, including software, the Internet, and programming; and issues and concerns related to…
Descriptors: Appropriate Technology, Change Agents, Computer Assisted Instruction, Courseware
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Maddux, Cleborne D. – Computers in the Schools, 1997
Discusses problems with the use of technology, especially the Internet, for providing inservice teacher education. Highlights include the gap between available technology and the expertise to use it; antiquated hardware; the rapid growth and acceptance of the World Wide Web and graphical browsers; and the expertise gap between rural and urban…
Descriptors: Appropriate Technology, Computer Assisted Instruction, Computer Selection, Computer Uses in Education