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Coyne, Sarah M.; Stockdale, Laura A.; Warburton, Wayne; Gentile, Douglas A.; Yang, Chongming; Merrill, Brett M. – Developmental Psychology, 2020
The aim of this study was to examine trajectories of pathological video game symptoms over a 6-year period from adolescence to emerging adulthood. We also examined a number of predictors and outcomes for different trajectories. Participants included 385 adolescents (M age = 15.01 at the initial time point) who completed multiple questionnaires…
Descriptors: Video Games, Adolescents, Young Adults, Predictor Variables
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Lee, Jeewon; Sung, Min-Je; Song, Sook-Hyung; Lee, Young-Moon; Lee, Je-Jung; Cho, Sun-Mi; Park, Mi-Kyung; Shin, Yun-Mi – Journal of Early Adolescence, 2018
The smartphone has many attractive attributes and characteristics that could make it highly addictive, particularly in adolescents. The purpose of this study was to examine the prevalence of young adolescents in risk of smartphone addiction and the psychological factors associated with smartphone addiction. Four hundred ninety middle school…
Descriptors: Foreign Countries, Psychological Patterns, Handheld Devices, Telecommunications
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Hopley, Anthony A. B.; Dempsey, Kevin; Nicki, Richard – International Journal of Mental Health and Addiction, 2012
Playing Texas Hold 'em Online Poker (THOP) is on the rise. However, there is relatively little research examining factors that contribute to problem gambling in poker players. The aim of this study was to extend the research findings of Hopley and Nicki (2010). The negative mood states of depression, anxiety and stress were found to be linked to…
Descriptors: Locus of Control, Depression (Psychology), Surveys, Behavior Problems