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Mohammad Mahdi Amanzadeh – ProQuest LLC, 2022
The overarching theme of this research project is to build a machine-accessible and mathematically precise abstraction of human body movement through experiments in programming an articulated puppet that imitates the human body structure and mobility within a "Real-Time Interactive Computer Animation" (RTICA). Human movement has been the…
Descriptors: Motion, Human Body, Programming, Man Machine Systems
Selay Arkün-Kocadere; Seyma Çaglar-Özhan – International Review of Research in Open and Distributed Learning, 2024
Via AI video generators, it is possible to create educational videos with humanistic instructors by simply providing a script. The characteristics of video types and features of instructors in videos impact video engagement and, consequently, performance. This study aimed to compare the impact of human instructors and AI-generated instructors in…
Descriptors: Video Technology, Lecture Method, Artificial Intelligence, Animation
Kappagantula, Sri Rama Kartheek – ProQuest LLC, 2018
The presence of Animated Pedagogical Agents (APAs) in education is increasing day-by-day. They are being used in online courses as well as research studies. Therefore, there is a need to study ways in which lectures can quickly be created using APAs. Gestures are an inseparable part of an APA's communication with users. Gestures generated…
Descriptors: Animation, Educational Technology, Technology Uses in Education, Nonverbal Communication
Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
Frude, Neil; Jandric, Petar – E-Learning and Digital Media, 2015
This conversation focuses on a book published in 1983 that examined "animism," the tendency to regard non-living entities as living and sentient. "The Intimate Machine" suggested that animism will be fully exploited by artificial intelligence (AI) and robotics, generating artefacts that will engage the user in…
Descriptors: Artificial Intelligence, Robotics, Books, Interpersonal Relationship
Yeh, Yu-Fang – Contemporary Educational Technology, 2016
Animation is one of the useful contemporary educational technologies in teaching complex subjects. There is a growing interest in proper use of learner-technology interaction to promote learning quality for different groups of learner needs. The purpose of this study is to investigate if an interaction approach supports weak learners, who have…
Descriptors: Foreign Countries, Man Machine Systems, Computer Uses in Education, Animation
Zhang, Lingxian; Zhang, Xiaoshuan; Duan, Yanqing; Fu, Zetian; Wang, Yanwei – Turkish Online Journal of Educational Technology - TOJET, 2010
This paper presents a method of assessment on how Human-Computer Interaction (HCI) and animation influence the psychological process of learning by comparing a traditional web design course and an e-learning web design course, based on the Change of Internal Mental Model of Learners. We constructed the e-learning course based on Gagne's learning…
Descriptors: Foreign Countries, Electronic Learning, Learning Theories, Animation
Lin, Hao-Chiang Koong; Wang, Cheng-Hung; Chao, Ching-Ju; Chien, Ming-Kuan – Turkish Online Journal of Educational Technology - TOJET, 2012
Emotional expression in Artificial Intelligence has gained lots of attention in recent years, people applied its affective computing not only in enhancing and realizing the interaction between computers and human, it also makes computer more humane. In this study, emotional expressions were applied into intelligent tutoring system, where learners'…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Artificial Intelligence, Focus Groups
Lucek, Linda E. – 1997
Associated with the cultural paradigm of postmodernism, the cyborg, in its numerous aspects, has become a predominant metaphor used to describe the relationship between humanity and technology in post-industrial information societies. This case study of Barry Levinson's 1992 comedy film, "Toys," demonstrates some of the many facets of…
Descriptors: Animation, Characterization, Computer Attitudes, Films
Eisenstadt, Marc; Brayshaw, Mike – 1987
This paper describes a Prolog execution model which serves as the uniform basis of textbook material, video-based teaching material, and an advanced graphical user interface for Prolog programmers. The model, based upon an augmented AND/OR tree representation of Prolog programs, uses an enriched "status box" in place of the traditional…
Descriptors: Animation, Computer Software, Expert Systems, Foreign Countries
Bertoletti, Ana Carolina; Moraes, Marcia Cristina; da Rocha Costa, Antonio Carlos – 2001
The SAGRES system is an educational environment built on the Web that facilitates the organization of visits to museums, presenting museum information bases in a way adapted to the user's characteristics (capacities and preferences). The system determines the group of links appropriate to the user(s) and shows them in a resultant HTML page. In…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Interfaces
Peer reviewedEngland, Elaine – CALICO Journal, 1984
Suggests that insights from other disciplines be considered when evaluating computer-assisted language instruction materials. Issues which need to be considered when evaluating these materials include: design issues, user-machine interfacing, support documentation, screen layout, color and animation, and restricted visual display capacity. (SED)
Descriptors: Animation, Authoring Aids (Programing), Color, Computer Assisted Instruction
Peer reviewedHollens, Deborah; Rible, Jim – CD-ROM Professional, 1991
Reviews of Compton's Multimedia Encyclopedia, New Grolier's Electronic Encyclopedia, and World Book's Information Finder are based on the 1990 editions. It is noted that all three publishers have announced plans to release annual revisions to their discs. The description of each of the products includes critiques of the search program, the…
Descriptors: Animation, Content Analysis, Dictionaries, Electronic Publishing

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