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Holiday, Steven – Journal of Early Childhood Literacy, 2023
One of the staple components of "Sesame Street" over the last 50 years is the short, animated segments that periodically interrupt the narratives and focus on brief educational and literacy concepts. Histories of the show have recognized these segments and referred to them as commercials, but to date, literature lacks a comprehensive…
Descriptors: Early Childhood Education, Literacy, Childrens Television, Educational Strategies
Williams, Wendy R. – Journal of Adolescent & Adult Literacy, 2020
Being literate in today's world involves more than reading and writing traditional works in print. Students need experiences with a range of multimodal narratives, including animation. Multimodal narratives offer many entry points for engagement, and design plays an important role as readers/viewers navigate their way through these works and make…
Descriptors: Animation, Literacy, College Students, Films
Len Unsworth – ECNU Review of Education, 2024
Purpose: The paper shows the interpretive impact of different constructions of the point of view available to the reader/viewer in book and animated movie versions of a children's picture book, a novel for pre-adolescents/early teenagers, and a graphic novel for adolescents and adults. Design/Approach/Methods: Excerpts from book and animated movie…
Descriptors: Learning Modalities, Educational Technology, Literacy, Animation
Munro, Robert; Charles, Jonathan – Film Education Journal, 2021
This article explores animation as a popular mode of moving image education in the wider field of Scottish film education, through a discussion with film education practitioner Jonathan Charles. It reflects on Jonathan's pedagogic approach to film education, the way in which it is shaped and aligned with changing institutional and funding…
Descriptors: Animation, Film Study, Film Production, Foreign Countries
Mills, Kathy A.; Unsworth, Len – Journal of Adolescent & Adult Literacy, 2018
In an age of mobile technologies, digital animation creation can be an important tool for teaching adolescents how to communicate emotions multimodally. This article draws on appraisal theory and original research to illustrate the power of digital animation for multimodal literacy learning. Students from a culturally diverse cohort were taught…
Descriptors: Computer Simulation, Animation, Literacy, Emotional Development
Vazquez-Calvo, Boris; Zhang, Leticia Tian; Pascual, Mariona; Cassany, Daniel – Language Learning & Technology, 2019
Fan practices involving translation open up opportunities to explore language learning practices within the fandom (Sauro, 2017). We examine how three fans capitalize on fan translation and language learning. We consider the cases of Selo (an English-Spanish translator of games), Nino (a Japanese-Catalan fansubber of anime, and Alro (an…
Descriptors: Translation, Computer Games, Video Technology, Japanese
Rowsell, Jennifer; Wohlwend, Karen – Reading Teacher, 2016
Building on existing research applying app maps (Israelson, 2015), the authors take an ideological orientation to broaden app evaluations and consider participatory literacies, social and communicational practices relevant to children's everyday digitally mediated lives. Drawing from their North American elementary classroom studies on children's…
Descriptors: Computer Oriented Programs, Concept Mapping, Ideology, Handheld Devices
Schmidt, Joanna – English Journal, 2011
In an effort to introduce students to a relatively new genre and allow them to evaluate it in the context of how they had been taught in the past, the author created an assignment about graphic novels and literacy that guided students through four short papers, forming a longer research paper for a final project. The students would begin with a…
Descriptors: Adolescent Literature, Curriculum Design, Opinions, Novels
Dorsett, Richard; Rienzo, Cinzia; Rolfe, Heather; Burns, Helen; Robertson, Barbara-Anne; Thorpe, Benjamin; Wall, Kate – Education Endowment Foundation, 2014
Mind the Gap sought to improve the metacognition and academic attainment of pupils in Year 4. There were two aspects to the intervention. The first involved training teachers in how to embed metacognitive approaches in their work, and how to continue to effectively and strategically involve parents. This training took place over a day and was…
Descriptors: Metacognition, Elementary School Students, Intervention, Teaching Methods
Nachimuthu, K. – Journal on School Educational Technology, 2010
The amount of knowledge in the world has doubled in the past 10 years and is doubling every 12 months according to NCTE. Now technology increases conversation, sharing, and learning among and between students and teachers. Today's digital students think of information and communications technology (ICT) as something akin to oxygen: they expect it,…
Descriptors: Teacher Education, Technological Literacy, Learning Theories, Influence of Technology
Wheeler, Eric S. – E-Learning, 2009
Human language is a rich and complex part of human behaviour that can be studied in many ways. The author and his colleagues are developing an application that accepts simple texts as input and presents an animated display of characters acting out the text. It mimics the human visualization of texts, the so-called Theatre of the Mind. In so doing,…
Descriptors: Visualization, Language Processing, Program Descriptions, Literacy
Rish, Ryan M. – ProQuest LLC, 2011
This study investigates an elective English class, in which students in grades 10-12 collectively read and collaboratively wrote fantasy fiction in four groups. The purpose of the class was to have students consider the choices fantasy and science fictions writers, directors, and video game designers make when creating a fictional world. The…
Descriptors: Interpersonal Relationship, Literacy, Elective Courses, Cartography
Lam, Wan Shun Eva – E-Learning, 2009
This article reviews the emerging research literature on literacy in transnational migrant contexts and extends research in this area through an-depth study of how two immigrant teenagers navigated online media across countries to participate in a domain of interest, which included online forum discussion of philosophy and websites related to…
Descriptors: Protocol Analysis, Multilingualism, Literacy, Migrants
Fukunaga, Natsuki – Journal of Adolescent & Adult Literacy, 2006
Using multiliteracies and sociocultural perspectives on language and literacy learning, this article describes three Japanese as a foreign language (JFL) students' literacy development through involvement with Japanese popular culture. As part of a larger qualitative ethnographic study, the author interviewed JFL learners who have a particular…
Descriptors: Japanese, Second Language Learning, Literacy, Popular Culture
PDF pending restorationAnderson, Jonathan – 1990
Computer-based technologies are rapidly changing fundamental concepts about texts and how students interact with and learn from those texts. Early use of microcomputers included drill and practice work, tutorial programs, and word processing. In conjunction with information storage devices like magnetic and laser disc, the microcomputer has also…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Software Development

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