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Sung, Jihyun – Child & Youth Care Forum, 2018
Background: Despite widespread use of digital toys, research evidence of how a digital toy's features affect children's development and the nature of parent-child interactions during play is limited. Objective: The present study aimed to examine how mother-child dyads experience a traditional stuffed toy and an animated digital toy by comparing…
Descriptors: Toys, Mothers, Play, Parent Child Relationship
Frank, Kristin M. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
In this study I investigate Saldanha and Thompson's (1998) claim that conceptualizing a coordinate pair in the Cartesian coordinate system as a multiplicative object, a way to unite two quantities' values, supports students in conceptualizing graphs as emergent representations of how two quantities' values change together. I presented three…
Descriptors: Mathematics Instruction, Mathematical Logic, College Students, College Mathematics
Forsythe, Susan K. – Research in Mathematics Education, 2015
This article describes a project using Design Based Research methodology to ascertain whether a pedagogical task based on a dynamic figure designed in a Dynamic Geometry Software (DGS) program could be instrumental in developing students' geometrical reasoning. A dragging strategy which I have named "Dragging Maintaining Symmetry" (DMS)…
Descriptors: Geometry, Geometric Concepts, Courseware, Mathematics
Cetin-Dindar, Ayla; Boz, Yezdan; Sonmez, Demet Yildiran; Celep, Nilgun Demirci – Chemistry Education Research and Practice, 2018
In this study, a mixed-method design was employed to investigate pre-service chemistry teachers' Technological Pedagogical Content Knowledge (TPACK) development. For effective technology integration in instruction, knowledge about technology is not enough; teachers should have different knowledge types which are content, pedagogical, and…
Descriptors: Pedagogical Content Knowledge, Science Teachers, Chemistry, Technological Literacy
Vesel, Judy; Robillard, Tara – Journal of Visual Literacy, 2017
Evidence suggests that content incorporated into science museum exhibits remains out of reach for many visitors who are deaf or hard of hearing and who communicate in sign language. The implementation research described in this article was conducted by TERC, Inc. at the Museum of Science (MoS), Boston. The purpose was to examine use of a mobile…
Descriptors: Science Teaching Centers, Museums, Exhibits, Deafness
Kim, So Jung; Song, An; Lee, Guang-Lea; Bach, Amy – Journal of Research in Childhood Education, 2018
This qualitative case study explores the intersection of multimedia, bilingualism, and culturally responsive practices by examining the responses that children of Korean descent have to animated folktales and the discussions about traditional cultural values that they sparked. Data were collected over 5 months in a classroom for children of…
Descriptors: Qualitative Research, Case Studies, Multimedia Materials, Bilingualism
Mathrani, Anuradha; Christian, Shelly; Ponder-Sutton, Agate – Educational Technology & Society, 2016
This study demonstrates a game-based learning (GBL) approach to engage students in learning and enhance their programming skills. The paper gives a detailed narrative of how an educational game was mapped with the curriculum of a prescribed programming course in a computing diploma study programme. Two separate student cohorts were invited to…
Descriptors: Teaching Methods, Programming, Learner Engagement, Educational Games
Donovan, Paul – European Journal of Training and Development, 2015
Purpose: The purpose of this study is to compare learner experiences of recorded instructional videos (DVDs) with Machinima. Design/methodology/approach: In this exploratory study, sets of learning sequences in management skills training were delivered to 32 learners using both methods, and learner reactions were gathered using post-event…
Descriptors: Foreign Countries, Video Technology, Film Production, Films
Torabian, Asefeh; Tajadini, Massoud – Advances in Language and Literary Studies, 2017
The current study investigated the effect of implementing animation films on developing reading comprehension texts among EFL learners of a language institute in Kerman. For this purpose, two groups of pre-intermediate EFL learners were chosen (30 participants in each group). After three months of instruction, twice a week, 2story books named the…
Descriptors: English (Second Language), Second Language Learning, Pretests Posttests, Animation
Martin, Tami S.; González, Gloriana – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
We used a situative perspective to examine teachers' perceptions of a professional development intervention that integrated lesson study, video clubs, and animation discussions. The analysis of interviews with the five geometry teachers who participated in the intervention during two consecutive years showed three characteristics of professional…
Descriptors: Teacher Attitudes, Faculty Development, Intervention, Animation
Bass, Kristin M.; Hu Dahl, Ingrid; Panahandeh, Shirin – Journal of Science Education and Technology, 2016
Numerous studies have indicated a need for a diverse workforce that is more highly educated in STEM and ICT fields, and one that is capable of responding creatively to demands for continual innovation. This paper, in response, chronicles the implementation of the Digital Pathways (DP) program, a two-time ITEST recipient and an ongoing initiative…
Descriptors: STEM Education, Minority Group Students, Low Income Groups, Design
Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
Chutataweesawas, Sirikoy; Tanchareon, Sumate; Wilang, Jeffrey Dawala – Online Submission, 2018
To create appropriate educational learning media resources for the Karen community in Chiang Mai, Thailand, a project called 'The Research and Development Process of Multimedia Learning Resources' was initiated by a group of researchers from a top-ranked university in Bangkok. It consisted of picture books and an animation film derived from oral…
Descriptors: Educational Media, Educational Resources, Multimedia Instruction, Material Development
Özcan, Mehmet Fatih; Kiliç, Latife Kirbasoglu – Universal Journal of Educational Research, 2017
This study is to investigate the effects of animated 5E method on the success, attitude and opinions towards the course in teaching of "subjunctive and indicative moods" subject of 7th grade Turkish course. The study was conducted with 60 seventh grade students of a state-run secondary school in Palandöken district of Erzurum during the…
Descriptors: Foreign Countries, Animation, Teaching Methods, Student Attitudes
Kolokouri, Eleni; Plakitsi, Katerina – World Journal of Education, 2016
This article describes a research study on the connection of Cultural Historical Activity Theory (CHAT) with Science Education in the early grades. The research study took place in the University of Ioannina, Greece with the support of the @fise research group. Within this frame, a narrative about light, colors and shadows was written as part of…
Descriptors: Science Education, Light, Color, Preschool Education

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