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Showing 1 to 15 of 16 results Save | Export
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Stepanov, Alexander V.; Fedorov, Vladimir A.; Vorobyeva, Julia A.; Marakulina, Ulyana ?.; Ovchinnikov, Vladislav I. – International Journal of Environmental and Science Education, 2016
The relevance of the problem under study is based on the society's need for educating an integral person who is able to solve ecumenical project tasks. Currently this problem (as natural order from the society) is emerging in the educational system and social practices but has yet to obtain substantial scientific and theoretical justification. The…
Descriptors: Faculty Development, Innovation, Vocational Education, Animation
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Hussain, Alaa Eddin; Khuddro, Ahmad – Advances in Language and Literary Studies, 2016
The present research work deals with subtitling errors encountered by simulators and proof-readers. The resultant work is of significant contribution to problem decision makings in the field of quality assessment of audiovisual translation (AVT). The outcome of this paper is the result of accumulated working experience in this domain. The relevant…
Descriptors: Films, Translation, Transcripts (Written Records), Quality Assurance
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Kwon, Jungmin – Intervention in School and Clinic, 2012
Computer and video games have much in common with the strategies used in special education. Free resources for game development are becoming more widely available, so lay computer users, such as teachers and other practitioners, now have the capacity to develop games using a low budget and a little self-teaching. This article provides a guideline…
Descriptors: Educational Technology, Computer Games, Video Games, Teaching Methods
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Bederson, Benjamin B. – Behaviour & Information Technology, 2011
Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with…
Descriptors: Design Requirements, Computer Interfaces, Innovation, Research and Development
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de Koning, Bjorn B.; Tabbers, Huib K.; Rikers, Remy M. J. P.; Paas, Fred – Educational Psychology Review, 2009
This paper examines the transferability of successful cueing approaches from text and static visualization research to animations. Theories of visual attention and learning as well as empirical evidence for the instructional effectiveness of attention cueing are reviewed and, based on Mayer's theory of multimedia learning, a framework was…
Descriptors: Cues, Attention, Computer Assisted Instruction, Guidelines
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Koscianski, Andre; Ribeiro, Rafael Joao; da Silva, Sani Carvalho Rutz – Research in Science & Technological Education, 2012
Background: Advance organizers are instructional materials that help students use previous knowledge to make links with new information. Short animation movies are a possible format and are well suited for physics, as they can portray dynamic phenomena and represent abstract concepts. Purpose: The study aimed to determine guidelines for the…
Descriptors: Foreign Countries, Animation, Video Technology, Audiovisual Instruction
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Wolf, Camilla – School Arts, 1981
The zoetrope, ancestor of the motion picture, is a spinning cylinder in which a strip of drawings take on movement. This article provides instructions for building this device and outlines an animation project for third- through seventh-graders. (SJL)
Descriptors: Animation, Art Activities, Guidelines, Intermediate Grades
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Wouters, Pieter; Paas, Fred; van Merrienboer, Jeroen J. G. – Review of Educational Research, 2008
Animated models explicate the procedure to solve a problem, as well as the rationale behind this procedure. For abstract cognitive processes, animations might be beneficial, especially when a supportive pedagogical agent provides explanations. This article argues that animated models can be an effective instructional method, provided that they are…
Descriptors: Animation, Design Requirements, Guidelines, Cognitive Processes
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Milheim, William D. – British Journal of Educational Technology, 1993
Provides a summary of research on the effectiveness of animation in computer-assisted learning, suggests guidelines and strategies for implementing animation for specific materials in both educational and training environments to assist instructional designers and developers, and includes examples for the strategies. (Contains 17 references.) (LRW)
Descriptors: Animation, Computer Assisted Instruction, Courseware, Guidelines
Busch, David D. – Internet World, 1997
Describes graphical elements--backgrounds, buttons, rules, and enhancements like drop shadows--that can transform Web pages without significantly increasing download time. Used thoughtfully and consistently, such graphical elements can create a unique style that serves as a personal Web page trademark. (AEF)
Descriptors: Animation, Computer Graphics, Computer Interfaces, Computer System Design
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Hamel, Cheryl J.; Ryan-Jones, David L. – Educational Technology Research and Development, 1997
Focuses on how three-dimensional graphical and interactive features of computer-based instruction can enhance learning and support human cognition during technical training of equipment procedures. Presents guidelines for using three-dimensional interactive graphics to teach equipment procedures based on studies of the effects of graphics, motion,…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Equipment Utilization
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Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy
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California State Postsecondary Education Commission, Sacramento. – 1997
This three-part report presents the recommendations of the California Postsecondary Education Commission on a proposal to grant official educational status to the Academy of Entertainment and Technology, a digital media training center operated by the Santa Monica Community College District (SMCCD). Part 1 provides the Commission's conclusions and…
Descriptors: Animation, Community Colleges, Computer Graphics, Education Service Centers
Beasley, Augie E.; And Others – Book Report, 1988
This series of articles examines various aspects of audiovisual production. Topics discussed include production programs for teachers and students offered by school libraries; the use of thermal transparencies and filmstrips; animation techniques; slide shows; videotape productions; and mainstreaming special education students in media projects.…
Descriptors: Animation, Audiovisual Aids, Audiovisual Coordinators, Filmstrips
Lee, Sung Heum; Boling, Elizabeth – 1996
Screen designers for computer-mediated instruction (CMI) products must consider the motivational appeal of their designs. Although learners may be motivated to use CMI programs initially because of their novelty, this effect wears off and the instruction must stand on its own. Instructional screens must provide effective and efficient instruction,…
Descriptors: Aesthetic Values, Animation, Color, Computer Assisted Instruction
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