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Lui, Debora; Kafai, Yasmin; Litts, Breanne; Walker, Justice; Widman, Sari – Computer Science Education, 2020
Background and Context: Physical computing involves complex negotiations of multiple, on and off-screen tasks, which calls for research on how to best structure collaborative work to ensure equitable learning. Objective: We focus on how pairs self-organized their multi-domain tasks in physical computing, and how their social interactions supported…
Descriptors: Cooperative Learning, High School Students, Computer Science Education, Programming
Cakiroglu, Unal; Yilmaz, Huseyin – Contemporary Educational Technology, 2017
This article draws on a one-semester study to investigate the effect of videos and 3D animations on students' conceptual understandings about basic computer units. A quasi-experimental design was carried out in two classrooms; videos and 3D animations were used in classroom activities in one group and those were used for homework in the other…
Descriptors: Computer Literacy, Basic Skills, Animation, Computer Simulation
Ivashkevich, Olga – Art Education, 2015
Today's global digital culture not only engages young people in daily consumption of visual images, texts, and artifacts, but also provides them with the tools to actively participate in the production of imagery and narratives. Whether they post a picture on Facebook, create a blog, or make a YouTube video with their peers, they engage in what…
Descriptors: Preservice Teachers, Art Teachers, Art Activities, Toys
Eisenman, Gordon; Edwards, Susan; Cushman, Carey Anne – Professional Educator, 2015
Learning how to manage a classroom effectively is a difficult task for preservice teachers. This is compounded by the lack of attention that classroom management receives in many teacher preparation programs and in the field of education in general. This article offers a rationale for the lack of attention to classroom management in teacher…
Descriptors: Classroom Techniques, Preservice Teacher Education, Teacher Education Programs, Class Activities
Connelly, John; Connelly, Marilyn – TechTrends: Linking Research and Practice to Improve Learning, 2008
In Part 1 ("TechTrends" 52.3), the authors described some of the easier kinds of animation such as Claymation, Pixillation, Cut Outs, People Pix, and FlipBook. Of these, FlipBook has the easiest learning curve. Now, in Part 2, they detail their first simple lesson in animation by describing how an entire classroom of students can create a group…
Descriptors: Animation, Class Activities, Computer Uses in Education, Elementary Secondary Education
Maher, Damian – Learning, Media and Technology, 2011
The purpose of the study reported on here was to explore ways in which the interactive whiteboard (IWB) can support students' understanding of texts. A Year 3 and a Year 4 primary school class in New South Wales, Australia, is the focus of the research. A qualitative case study was carried out using multimodal analysis focusing on the use of an…
Descriptors: Foreign Countries, Student Needs, Teaching Methods, Suburban Schools
Hicks, Lisa; Higgins, John – Strategies: A Journal for Physical and Sport Educators, 2010
This article discusses exergaming, a groundbreaking type of video game which is creating a revolution in physical education. Exergaming combines physical activity and video gaming to create an enjoyable and appealing way for students to be physically active. An extremely popular choice in this genre is the music video/dance rhythm game (MVDG). One…
Descriptors: Physical Education, Obesity, Music, Dance
Peer reviewedBorron, Roberta – American Annals of the Deaf, 1980
The article provides teachers of elementary students with suggestions for incorporating the Super 8 movie camera in the classroom and for teaching simple filmmaking techniques as animation and special effects. (CL)
Descriptors: Animation, Class Activities, Classroom Techniques, Elementary Education
Greer, Martin L. – 1979
Directed to the class or individual with limited film making equipment, this paper presents a "hands on" guide to the production of animated cartoons. Its 14 sections deal with the following topics: understanding animation; choosing subject matter for an animation; writing a script; getting the timing right; choosing a camera and projector;…
Descriptors: Animation, Cartoons, Class Activities, Elementary Secondary Education
Wikan, Gerd; Molster, Terje; Faugli, Bjorn; Hope, Rafael – Technology, Pedagogy and Education, 2010
This paper explores how and to what extent digital multimodal text production can play a role in project work. The focus is upon describing and understanding how teachers and learners view multimodal text production as part of a learning process. Group-based project work has been used extensively in Norwegian schools since the 1970s. One criticism…
Descriptors: Student Projects, Learner Engagement, Group Activities, Secondary School Teachers
Morse, Deanna – Teachers and Writers, 1978
Provides an account of an animation film project that was conducted in a public alternative school for teenage drug abusers. Demonstrates how students can plan and shoot a film with a minimum of teacher involvement or direction. (RL)
Descriptors: Animation, Class Activities, Creative Activities, Elementary Secondary Education
Edwards, Emily D. – 1989
Part of a larger project to design a production curriculum and measure the impact of this production activity on children's writing, visual thinking, and problem solving skills, a project developed an effective but inexpensive video for use in teaching animation processes to students at the elementary school level. The project used "cutout" or…
Descriptors: Animation, Audience Response, Cartoons, Children
Gladhart, Marsha A. – 2002
In the hands of inspired teachers, computers can provide opportunities for creativity and interaction that add new excitement to learning. PowerPoint and HyperStudio are just two examples of computer software that are frequently used by students to share knowledge and develop communication skills using multimedia. Publishing their work with the…
Descriptors: Animation, Class Activities, Communication Skills, Computer Uses in Education
Cross, Linda – Learning & Leading with Technology, 1995
Describes an eighth grade computer literacy course in which students used spreadsheet programs to illustrate statistics for classroom presentations. Discusses the use of color and animation in graphs, and the value of active participation using technology to increase student motivation, retention, and self-expression. (AEF)
Descriptors: Animation, Class Activities, Color, Computer Graphics
Frashure, K. M.; Chen, R. F.; Stephen, R. A.; Bolmer, T.; Lavin, M.; Strohschneider, D.; Maichle, R.; Micozzi, N.; Cramer, C. – Science Scope, 2007
Demonstrating wave processes quantitatively in the classroom using standard classroom tools (such as Slinkys and wave tanks) can be difficult. For example, waves often travel too fast for students to actually measure amplitude or wavelength. Also, when teaching propagating waves, reflections from the ends set up standing waves, which can confuse…
Descriptors: Teaching Methods, Middle School Teachers, Learning Activities, Class Activities

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