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Fatma Bayraktaroglu; Tugce Akyol – Problems of Education in the 21st Century, 2024
It is considered necessary to support the participation of children socially, and media tools having a significant effect on individuals today should reflect child participation. The aim of this study was to examine the right to participate in cartoons prepared for primary school children. The study was conducted with a descriptive survey model.…
Descriptors: Foreign Countries, Cartoons, Animation, Childrens Television
Türkmen, Mustafa – Educational Policy Analysis and Strategic Research, 2020
Children spend an important part of their time watching animated films on different platforms (cinema, television, internet). Box office figures indicate that this is true at the global level. However, it is not known how children react momentarily to the animated films they watch, and how these reactions fit the content of the film viewed. The…
Descriptors: Emotional Response, Children, Child Development, Child Behavior
Fleer, Marilyn – British Journal of Educational Technology, 2018
There is increasing recognition of digital childhoods [Danby, S., Fleer, M., Davidson, C., & Hatzigianni, M. (Eds.). (2018). "Digital childhood." Amsterdam: Springer] and a corresponding body of research into young child's engagement with digital devices across a broad range of contexts [Marsh, J. A., Plowman, L., Yamada-Rice, D.,…
Descriptors: Animation, Information Technology, Computer Oriented Programs, Play
Sung, Jihyun – Child & Youth Care Forum, 2018
Background: Despite widespread use of digital toys, research evidence of how a digital toy's features affect children's development and the nature of parent-child interactions during play is limited. Objective: The present study aimed to examine how mother-child dyads experience a traditional stuffed toy and an animated digital toy by comparing…
Descriptors: Toys, Mothers, Play, Parent Child Relationship
Richert, Rebekah A.; Schlesinger, Molly A. – Infant and Child Development, 2017
The current study examined if preschoolers' understanding of fantasy and reality are related to their learning from educational videos. Forty-nine 3- to 6-year-old children watched short clips of popular educational programs in which animated characters solved problems. Following video viewing, children attempted to solve real-world problems…
Descriptors: Fantasy, Child Development, Video Technology, Problem Solving
Maclear, Kyo – Journal of Curriculum and Pedagogy, 2018
Literary scholar Clare Bradford gives voice to a pervasive anxiety that arises when a child audience meets unsettling ecological narratives. She remarks: "to explain to young children that pygmy hippos are under serious threat or that elephants are still being killed for their tusks or that wilderness areas are disappearing is to construct a…
Descriptors: Children, Climate, Ecology, Conservation (Environment)
Rendy; Kristanda, Marcel Bonar; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not…
Descriptors: Recognition (Psychology), Animals, Brain, Child Development
Bjartveit, Carolyn; Panayotidis, E. Lisa – Contemporary Issues in Early Childhood, 2017
In an online graduate-level early childhood education course, the authors sought to playfully disrupt and transform educators' conceptions of children's "dark play," as provoked by contemporary popular culture. Embracing the imaginative potential of darkness and liminality, the course participants problematized and expanded their…
Descriptors: Attitude Change, Play, Popular Culture, Student Attitudes
The Semiotic Landscape and 3-Year-Olds' Emerging Understanding of Multimodal Communication Practices
Yamada-Rice, Dylan – Journal of Early Childhood Research, 2014
This article considers the impact of the increasing use of the visual mode in texts found in urban landscapes on two 3-year-olds' understanding of communication practices. The data discussed are taken from a study into a group of 3- to 6-year-olds' interaction with and emerging comprehension of the visual mode and its connection to writing in…
Descriptors: Semiotics, Toddlers, Visual Perception, Photography
Peer reviewedSimpson, Elizabeth J.; Weisburd, Dan E. – Journal of Research and Development in Education, 1974
Article described and discussed a series of animated films intended to develop the career awareness of three to six year old children. (Author/RK)
Descriptors: Animation, Art Song, Career Education, Child Development
Kirsh, Steven J. – 1998
Writing assignments involving newspaper portfolios or analyzing the content of a film (animated or live action) are interesting because they help students become involved with course content and improve students' critical thinking. A study examined writing assignments of these types from 21 students taking two sections of a course on child…
Descriptors: Animation, Child Development, Comparative Analysis, Critical Thinking
Kodaira, Sachiko Imaizumi; Akiyama, Takashiro – 1988
This study focused on the television viewing behavior of a sample of 277 two- and three-year-old children, who were observed by their mothers as they watched a children's studio variety television program entitled "With Mother." The program consists of skits by performers disguised as animals, songs and games, exercises, an animation…
Descriptors: Animation, Attention Span, Child Development, Childhood Attitudes
Pierce, Chester M., Ed. – 1978
This booklet contains five papers focusing primarily on the potential of television for contributing to children's learning and prosocial behavior and on the problems involved in realizing this potential. The first paper provides information relevant to child development and learning theory. The second paper discusses the potential power of…
Descriptors: Animation, Child Development, Childrens Television, Commercial Television
Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy
Peer reviewedKirsh, Steven J. – Teaching of Psychology, 1998
Describes a course on social and personality development in which students wrote term papers about 10 aspects of child and adolescent development depicted in an animated film of their choice. Students had to provide two examples of each aspect from the films. Student response to the assignment was generally favorable. (MJP)
Descriptors: Adolescent Development, Animation, Child Development, Content Analysis
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