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de Lange, Jan – Journal on Mathematics Education, 2021
I present my perspective on the design process in this article, arguing for a focus on student learning and "slow design" that stems from knowledge of mathematics and their support system in the learning process. I have a question about the design process academization and task design research direction. Numerous examples from my work at…
Descriptors: Learning Processes, Mathematics Instruction, Instructional Design, Task Analysis
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Mack Shelley Ed.; Omer Tayfur Ozturk Ed.; Mustafa Lutfi Ciddi Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on May 18-21, 2023 in Cappadocia, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Conferences (Gatherings), Mathematics Education, Science Education, Technology Education
Dirkes, Margaret Ann – 1974
This study provides an integrated investigation of creative thinking, mathematical and nonmathematical problem solving, and transfer of training among secondary-school students. Fifty-two geometry students participated in a two-week Divergent Thinking Activities program developed by the experimenter. In addition to this group, 30 geometry students…
Descriptors: Algebra, Creative Thinking, Divergent Thinking, Doctoral Dissertations
Kopp, Jaine; Hosoume, Kimi – 1997
Collections of small objects have often been used in mathematics programs to develop classification and patterning skills. This book synthesizes that body of experience to create a new and original sequence of activities that build upon each other in order to draw out the greatest possible educational richness from the treasures. Treasure Boxes is…
Descriptors: Algebra, Class Activities, Classification, Classroom Communication
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Leonard, Lisa M.; Tracy, Dyanne M. – Arithmetic Teacher, 1993
Discusses the use of games to learn mathematics both in the classroom and at home. Games promote nonroutine learning, cooperative learning, problem solving, communication, and reasoning. Included are store-bought games, games made specifically for educational purposes, and multicultural games. A table lists many common games and their uses. (JAF)
Descriptors: Algebra, Communications, Cooperative Learning, Creative Thinking