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Richard Hannah – ProQuest LLC, 2024
The purpose of this research was to investigate the effects of virtual reality (VR) and emotionally resonant videos on knowledge retention for adult learners at a contractor safety training organization supporting the energy industry. The intent of this research was to determine if traditional computer-based training (CBT) can be made more…
Descriptors: Adult Education, Computer Simulation, Computer Assisted Instruction, Safety Education
Adrian Urbano; Michael Mortimer; Ben Horan; Hans Stefan; Kaja Antlej – Journal of Workplace Learning, 2024
Purpose: The ability to measure cognitive load in the workplace provides several opportunities to improve workplace learning. In recent years, virtual reality (VR) has seen an increase in use for training and learning applications due to improvements in technology and reduced costs. This study aims to focus on the use of simulation task load index…
Descriptors: Cognitive Processes, Difficulty Level, Computer Simulation, Evaluation Methods
Leaver, Betty Lou; Campbell, Christine – L2 Journal, 2023
Language-related Study Abroad (SA) experiences can be catalysts for learner transformation in the areas of cognition, socialization, and/or affect by virtue of the location and experience. An Open Architecture Curriculum Design (OACD) framework can support, promote, and enhance such transformation, as evidenced in eight programs for young adults,…
Descriptors: Study Abroad, Transformative Learning, Socialization, Curriculum Design
Ju, Boreum – European Journal of Training and Development, 2019
Purpose: The purpose of this study was to explore the foundational theories in human resource development (HRD) by reviewing the literature from an HRD perspective. The following research questions guide the study: What are the core theories related to adult and professional education, organizational development and strategic HRD? What are the…
Descriptors: Human Resources, Labor Force Development, Adult Education, Professional Education
Lisa R. Brown; Laura Holyoke; Yvonne Hunter-Johnson; Billie McNamara – American Association for Adult and Continuing Education, 2022
The American Association for Adult Continuing Education Conference Theme Adaptability, Flexibility, and Sustainability--Adult Education in Dynamic Times is a reflection of the association's global commitment to Transforming Lives and Communities across the spectrum. For the past three years, the American Association has worked to codify and…
Descriptors: Adult Education, Continuing Education, Educational Change, Art Education
Lamanauskas, Vincentas, Ed. – International Baltic Symposium on Science and Technology Education, 2019
These proceedings contain papers of the 3rd International Baltic Symposium on Science and Technology Education (BalticSTE2019) held in Šiauliai, Lithuania, June 17-19, 2019. This symposium was organized by the Scientific Methodical Center "Scientia Educologica" in cooperation with the Institute of Education, Šiauliai University. The…
Descriptors: Science Education, Technology Education, Formative Evaluation, Chemistry
Powell, William – T+D, 2002
A new generation of e-learning companies is bringing the qualities of live role play to computer simulation. Successful simulations require authentic and relevant scenarios, situations that tap emotions and force actions, unrestricted options, and replayability. (JOW)
Descriptors: Adult Education, Computer Simulation, Distance Education, Training
Fritz, Mark – Training, 1991
Virtual Reality (VR) is a computer-created sensory experience that so completely immerses participants that they barely can distinguish this "virtual" experience from a real one. VR promises trainers the ultimate method of simulation. (Author)
Descriptors: Adult Education, Computer Simulation, Sensory Experience, Technological Advancement
Salopek, Jennifer J. – Training and Development, 1998
Discusses the use of simulation, a form of interactive multimedia training that re-creates the work environment to a degree of near realism, as a training method. Discusses the benefits of simulations and the cost and process of developing materials. (JOW)
Descriptors: Adult Education, Computer Simulation, Material Development, Multimedia Instruction
Fister, Sarah – Training, 1999
Use of games in computer-based training (CBT) can enliven material, encourage discovery and experiential learning, and make visceral connections for learners. However, humor can offend or wear thin, and games can be perceived as playing rather than as learning. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Curriculum Development
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Hubal, Robert C.; Helms, Robert F.; Triplett, Suzanne E. – 1997
Leading-edge technologies, integrated with emerging educational methodologies, make the Advanced Learning Environment (ALE) model cost effective and efficient for learning. The ALE integrates virtual reality and other enabling technologies such as natural language processing, animation, video, courseware, sound, projection, CD-ROM, and distance…
Descriptors: Adult Education, Computer Simulation, Experiential Learning, Learning Strategies
Beach, Barbara Kres – Training and Development, 1993
The director of Northwestern University's Institute for the Learning Sciences describes software that creates simulated environments in which learners focus on skills rather than facts. Also addressed are learning motivation and learning style issues. (SK)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Corporate Education
Olsen, Dale E. – 1997
Interactive, multimedia software involving a simulated subject has been created to help trainees develop interview and interrogation techniques using personal computers, because practice interviews are not always realistic and are too expensive. New and experienced law enforcement agents, among others, need such extensive training in techniques…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Bixler, Brett; Spotts, John – 1993
Growing interest in adult literacy has encouraged research and innovative programming in the field. This paper examines several pieces of software created by the Institute for the Study of Adult Literacy at Pennsylvania State University and explains their underlying conceptual foundations and the integration of visual materials. The Penn State…
Descriptors: Adult Education, Adult Literacy, Adult Reading Programs, Basic Skills
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