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Lauren Eales; Olivia Giammanco; Gail M. Ferguson – Journal of Children and Media, 2025
This study uses both quantitative and qualitative data to examine how screen media use and problematic media use changed over the course of the COVID-19 pandemic (pre-onset, 3-months and 15-months post-onset). We examined changes in screen media use (time spent) and problematic media use (seemingly addicted behavior) in children ages 1.17-11.42…
Descriptors: Computer Use, COVID-19, Pandemics, Addictive Behavior
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Fatih Aydogdu; Neriman Aral; Figen Gursoy; Burcin Aysu – International Technology and Education Journal, 2024
In this study, it is aimed to develop a scale to determine the nomophobia levels of adolescents. The study included 884 adolescents aged 10-18. The theoretical basis was created by first reviewing the literature to reveal the structure of nomophobia in adolescents, which is the feature to be measured in the study. Similar scales were taken as a…
Descriptors: Test Construction, Anxiety, Fear, Adolescents
Davis, Whitney N. – ProQuest LLC, 2023
This program was developed to offer caretakers information and support in their role as gatekeepers for their children and preadolescent's consumption of technology. Information is offered via psychoeducation, research, and statistics concerning the trajectory and effects of unsupervised, passive, excessive, and/or counteractive interaction of…
Descriptors: Children, Adults, Technology Uses in Education, Computer Use
Editorial Projects in Education, 2023
Prioritizing digital well-being for teens helps them develop healthy relationships with technology and navigate the digital world safely. This Spotlight will help one learn how social media is affecting many teen girls' sleep and mental health; explore tips to support students' mental health; investigate how social media habits can influence…
Descriptors: Adolescents, Well Being, Social Media, Sleep
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Söylemez, Aydin – Malaysian Online Journal of Educational Technology, 2021
This research investigates the prediction of delaying gratification on game addiction among primary school students who attend the 3rd and 4th-grade. This study, in which the delay of gratification behaviour correlated with game addiction among children, was carried out using a descriptive survey model. The study sample consisted of 318 students…
Descriptors: Delay of Gratification, Computer Games, Addictive Behavior, Elementary School Students
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Sayi, Aysin Kaplan; Sahin, Filiz – Pegem Journal of Education and Instruction, 2021
Internet and games can have some adverse effects if used unconsciously. Especially for gifted students, internet and games can be risky and result in addiction due to their cognitive and social characteristics. Since the game and internet addiction conduce to social problems as well. In this vein, the purpose of the study is to examine the…
Descriptors: Academically Gifted, Internet, Computer Games, Addictive Behavior
Heller, Rafael – Phi Delta Kappan, 2018
Since 2003, nonprofit organization Common Sense Media has studied the ways in which kids are growing up in the digital age. In this interview, research director Michael Robb shares recent findings about the media habits of young children, tweens, and teens. While the news coverage of these issues tends to be hyperbolic and alarming, Robb explains,…
Descriptors: Children, Adolescents, Preadolescents, Computer Use