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Caratiquit, Kevin D.; Caratiquit, Lovely Jean C. – Turkish Online Journal of Distance Education, 2023
Using Partial Least Squares-Structural Equation Modeling with WarpPLS, this study examines the indirect effect of the relationship between learners' social media addiction and academic achievement in distance learning as mediated by academic procrastination. The study participants were 223 Filipino students at a secondary school in Cagayan,…
Descriptors: Social Media, Addictive Behavior, Academic Achievement, Distance Education
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Kapoor, Sakshi Kumari; Subida, Marietta – International Journal of Educational Methodology, 2023
Online game addiction and psychological distress are two continuously developing problems in the Philippines, with Filipinos aged 18 to 24 being the second largest age group to overuse interactive online-related games. This sequential explanatory mixed method study aimed to assess the young adults' gaming addiction and perceived psychological…
Descriptors: Games, Addictive Behavior, Psychological Patterns, Foreign Countries
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Charlaine Perez; Joseph Jay Alvarez; Aries Carbungco; Jozel Due; Critanya Milles Ochoa; Michael Louie Celis; Joseph Lobo – Journal of Learning for Development, 2024
This quantitative-correlational study aimed to examine the relationship between online game addiction and mental well-being of high school students from Angeles City, in the Philippines, during the COVID-19 pandemic. To obtain data from the respondents, the Internet Gaming Disorder Scale--Short-Form and Depression, Anxiety, and Stress Scale…
Descriptors: Computer Games, Video Games, Addictive Behavior, Mental Health
Mhel Cedric D. Bendo – Online Submission, 2023
This study used both qualitative and quantitative methods to gain a better understanding of how mobile gaming influences students' behavior, study habits, physical well-being, and academic obligations. The quantitative component included 58 respondents who completed a validated 10-item Likert-scale survey that assessed gaming habits, academic…
Descriptors: Foreign Countries, Secondary School Students, Grade 11, Video Games
UNESCO Bangkok, 2015
The proliferation and emergence of information and communications technology (ICT) has fundamentally changed the way in which society operates. The increasingly ubiquitous nature of ICT has also inevitably caused it to become indispensable as part of daily life and a basic building block of modern society. When used effectively and appropriately,…
Descriptors: Information Technology, Foreign Countries, Computer Security, Internet
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Jackowicz, Stephen, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES), which took place on April 22-25, 2021, in New York, New York. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Audio Equipment, Information Dissemination, History Instruction, Foreign Students
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Jackowicz, Stephen, Ed.; Sahin, Ismail, Ed. – Online Submission, 2021
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 22-25, 2021 in New York, USA-www.ihses.net. The aim of the conference is to offer opportunities to share…
Descriptors: History Instruction, Handheld Devices, Audio Equipment, Foreign Students