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Loos, Amber T. – Public Services Quarterly, 2017
This article describes a digital wellness workshop that was developed for university students at Southern Illinois University Carbondale. The library workshop series explores the physical and psychological issues that can arise from overuse of digital technologies, especially related to academic performance in college students. Workshop…
Descriptors: Librarians, Library Role, Information Literacy, Wellness
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Habib, Reza; Dixon, Mark R. – Journal of the Experimental Analysis of Behavior, 2010
The purpose of this translational study was twofold: (1) to contrast behavioral and brain activity between pathological and nonpathological gamblers, and (2) to examine differences as a function of the outcome of the spin of a slot machine, focusing predominately on the "Near-Miss"--when two reels stop on the same symbol, and that symbol…
Descriptors: Brain, Behavior, Differences, Addictive Behavior
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Guercio, John M.; Johnson, Taylor; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2012
The present investigation examined a behavior-analytic clinical treatment package designed to reduce the pathological gambling of 3 individuals with acquired brain injury. A prior history of pathological gambling of each patient was assessed via caregiver report, psychological testing, and direct observation of gambling behavior. Using an 8-week…
Descriptors: Head Injuries, Addictive Behavior, Therapy, Neurological Impairments
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Taylor, Lisa M.; Hillyard, Pamela – International Journal of Mental Health and Addiction, 2009
Gambling has become increasingly popular among minors and is easily accessible to them. This is alarming since research has indicated that minors are more susceptible to gambling pathology than adults. Additionally, gambling has devastating effects on minors that gamble as well as their families and communities. The Illinois Institute for…
Descriptors: Youth Problems, Addictive Behavior, Youth Programs, Prevention
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Johnson, Taylor E.; Dixon, Mark R. – Journal of Applied Behavior Analysis, 2009
Past research has demonstrated a transformation of stimulus functions under similar conditions using gambling tasks and adults (e.g., Zlomke & Dixon, 2006), and the present study attempted to extend this research. Experimenters exposed 7 children (ages 7 to 10 years) to a simulated board game with concurrently available dice differing only by…
Descriptors: Cues, Addictive Behavior, Children, Discrimination Learning
National Center on Addiction and Substance Abuse at Columbia University, 2010
People in the United States, though only five percent of the world's population, consume two-thirds of the world's illegal drugs. People in the United States, though only five percent of the world's population, incarcerate 25 percent of the world's prisoners. It is no coincidence that of the 2.3 million inmates in U.S. prisons, 65 percent--1.5…
Descriptors: Correctional Institutions, Mental Disorders, Drug Abuse, Costs