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Benson, Luke A.; Norman, Christine; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
Students are among the most prevalent gamblers with the highest incidence of problem gambling. Furthermore, research into gambling has noted certain personality traits and coping mechanisms to be highly predictive of gambling in student populations. The present study examined the role of impulsivity, sensation seeking, coping strategies, and year…
Descriptors: Personality Traits, Conceptual Tempo, Incidence, Personality
McCormack, Abby; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
To date, there has been very little empirical research examining why people gamble online or--just as importantly--why they do not gamble online. A grounded theory study examining the motivating and inhibiting factors in online gambling was carried out. The sample comprised 15 online gamblers, 14 offline gamblers, and 11 non-gamblers, and resulted…
Descriptors: Grounded Theory, Internet, Motivation, Barriers
Cole, Tom; Barrett, Douglas J. K.; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2011
To date, there has been relatively little research on Internet gambling. Furthermore, there have been few studies comparing the behaviour of Internet gamblers versus non-Internet gamblers. Using the game of roulette, this study experimentally examined (a) the differences in gambling behaviour between online and offline gamblers, and (b) the role…
Descriptors: Addictive Behavior, Internet, Comparative Analysis, Differences
Beranuy, Marta; Carbonell, Xavier; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2013
Online gaming addiction is a relatively under-researched area and there have been few studies examining online gamers in treatment. This paper reports the findings from a qualitative interview study of nine players undergoing treatment for their addictive playing of Massively Multiplayer Online Role Playing Games (MMORPGs). A face-to-face…
Descriptors: Addictive Behavior, Grounded Theory, Friendship, Computer Games
McCormack, Abby; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
The popularity of poker (and in particular online poker) has increasingly grown worldwide in recent years. This increase in the popularity of poker has led to the increased incidence of the "professional poker player". However, very little empirical research has been carried out into this relatively new group of gamblers. The aim was to determine…
Descriptors: Grounded Theory, Risk, Peer Acceptance, Discussion (Teaching Technique)
King, Daniel L.; Delfabbro, Paul H.; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2011
The research literature suggests that the structural characteristics of video games may play a considerable role in the initiation, development and maintenance of problematic video game playing. The present study investigated the role of structural characteristics in video game playing behaviour within a sample of 421 video game players aged…
Descriptors: Play, Video Games, Role, Addictive Behavior
Kuss, Daria Joanna; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
The activity of play has been ever present in human history and the Internet has emerged as a playground increasingly populated by gamers. Research suggests that a minority of Internet game players experience symptoms traditionally associated with substance-related addictions, including mood modification, tolerance and salience. Because the…
Descriptors: Substance Abuse, Correlation, Etiology, Internet
Rigbye, Jane; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2011
According to the latest British Gambling Prevalence Survey, there are approximately 300,000 adult problem gamblers in Great Britain. In January 2007, the "British Medical Association" published a report recommending that those experiencing gambling problems should receive treatment via the National Health Service (NHS). This study…
Descriptors: Counseling Techniques, Health Services, Therapy, Professional Associations
Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2010
Research into online gaming addiction is a relatively new area of psychological study. Furthermore, there are studies that have claimed that online gaming addiction may be addictive because of self-report accounts of very excessive use of up to 80 h a week. This study uses data from two case studies to highlight the role of context in…
Descriptors: Substance Abuse, Context Effect, Psychology, Case Studies
Davenport, Kate; Houston, James E.; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2012
"Mall disorders" such as excessive eating and compulsive buying appear to be increasing, particularly among women. A battery of questionnaires was used in an attempt to determine this association between specific personality traits (i.e., reward sensitivity, impulsivity, cognitive and somatic anxiety, self-esteem, and social desirability) and…
Descriptors: Personality Traits, Conceptual Tempo, Social Desirability, Females
Spenwyn, Jenny; Barrett, Doug J. K.; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2010
Empirical research examining the situational characteristics of gambling and their effect on gambling behaviour is limited but growing. This experimental pilot investigation reports the first ever empirical study into the combined effects of both music and light on gambling behaviour. While playing an online version of roulette, 56 participants…
Descriptors: Music, Lighting, Addictive Behavior, Games
Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2010
The paper outlines the advantages, disadvantages, and other implications of using the Internet to collect data from gaming addicts. Drawing from experience of numerous addiction studies carried out online by the author, and by reviewing the methodological literature examining online data collection among both gambling addicts and video game…
Descriptors: Video Games, Participant Observation, Research Methodology, Data Collection
Hussain, Zaheer; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2009
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. This pilot study set out to examine the psychological and social effects of online gaming using an online questionnaire with particular reference to excessive and "dependent" online gaming. A self-selecting…
Descriptors: Youth Programs, Substance Abuse, Games, Measures (Individuals)