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Stephen M. Kosslyn; Elizabeth P. Callaghan; David P. Green – Learning: Research and Practice, 2025
This article addresses the transformative potential of generative Artificial Intelligence (AI) to optimize human potential by making education more efficient and effective. We describe a new teaching method called "Dynamic Personalized Learning." In this method, AI dynamically provides feedback and adjusts the level and pace of…
Descriptors: Artificial Intelligence, Feedback (Response), Individualized Instruction, Learning Objectives
Paola Go´mez Buitrago; Hendrys Tobar-Mun~oz; Danny Arteaga – Journal of Chemical Education, 2024
In response to the great challenge that the teaching of basic sciences currently entails in the new generations of young people and seeking to awaken the interest of our students in chemistry and its areas of influence, we developed an innovative card game named "Amino-structure" which served as a key tool to implement an active learning…
Descriptors: College Students, Biochemistry, Science Instruction, Engineering Education
Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Muhtar Muhtar; Suryanti Suryanti; Bachtiar Sjaiful Bachri; Erika Kurniawati; Ilma Indana Sari; Sultonun Huda; Wahyu Sulaiman – Educational Process: International Journal, 2025
Background/purpose: Vocational schools require relevant learning methods and models. Project based learning (PjBL) as a product-based learning model and provides real experience. This research describes the learning objectives to be developed, entry skills of vocational school students, characteristics, and learning environment, as well as…
Descriptors: Active Learning, Student Projects, Instructional Design, Career and Technical Education Schools
Brad Mitchell – ProQuest LLC, 2020
This study proposes a participatory pedagogical framework founded on critical thinking as a method for analysis, reflection, and creative production of media through an understanding of the ways in which media literacy is being taught in higher education institutions in the United States. A qualitative design was utilized that included techniques…
Descriptors: Media Literacy, Educational Policy, Media Education, Learning Objectives
Rachel Elizabeth Bee – ProQuest LLC, 2021
The problem addressed through this study was that the combination of student anxiety towards patients with mental health conditions along with their unpreparedness for exercising active listening, empathy, and self-awareness in clinical situations created a barrier to achieving therapeutic nurse-patient relationships in Psychiatric-Mental Health…
Descriptors: Undergraduate Students, Nursing Education, Nursing Students, Mental Health Workers