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Showing all 11 results Save | Export
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Grethe Sandstrak; Bjorn Klefstad; Arne Styve; Kiran Raja – IEEE Transactions on Education, 2024
Teaching programming efficiently to students in the first year of computer science education is challenging. It is especially cumbersome to retain the interest of both groups, when the student group consists of novice (i.e., those who have never programmed before) and expert programmers in the same crowd. Thus, individualized teaching cannot be…
Descriptors: Computer Science Education, Programming, Teaching Methods, College Freshmen
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Zebel-Al Tareq; Raja Jamilah Raja Yusof – IEEE Transactions on Education, 2024
Contribution: A problem-solving approach (PSA) model derived from major computational thinking (CT) concepts. This model can be utilized to formulate solutions for different algorithmic problems and translate them into effective active learning methods. Background: Different teaching approaches for programming are widely available; however, being…
Descriptors: Models, Problem Solving, Computation, Thinking Skills
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Joyce Vogel; Dan Bouhnik – European Journal of Education, 2024
Introduction to Computer Science is traditionally the first course that all computer science and software engineering majors take. The course introduces many problem-solving techniques which can be challenging for many freshman students. In order to mitigate some of the issues of this course, we, at the Higher Education Institute, introduced a new…
Descriptors: Computer Science Education, Introductory Courses, Awards, Problem Based Learning
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Garcia, Fabrício Wickey da Silva; Oliveira, Sandro Ronaldo Bezerra; Carvalho, Elielton da Costa – Informatics in Education, 2023
The contents taught in the programming subjects have a great relevance in the formation of computing students. However, these subjects are characterized by high failure rates, as they require logical reasoning and mathematical knowledge. Thus, establishing knowledge through the subject of algorithms can help students to overcome these difficulties…
Descriptors: Teaching Methods, Algorithms, Undergraduate Students, Computer Science Education
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Berssanette, João Henrique; de Francisco, Antonio Carlos – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This paper presents the results of a systematic literature review that sought to identify the studies that relate the different pedagogical techniques by which active learning is developed in the context of the teaching/learning of computer programming, with the objective to characterize the approaches, the pedagogical techniques…
Descriptors: Active Learning, Computer Science Education, Programming, Educational Research
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Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Hashim, Fazida Hanim; Abdullah, Mardina; Rahni, Ashrani Aizzuddin Abd; Mustaza, Seri Mastura; Hussain, Aini; Zaman, Mohd Hairi Mohd – International Journal of Evaluation and Research in Education, 2020
This study examined the educational effects in strengthening programming skills among university's undergraduate engineering students via integration of a robotics project and an experiential learning approach. In this study, a robotics project was conducted to close the gap of students' difficulty in relating the theoretical concepts of…
Descriptors: Programming, Engineering Education, Experiential Learning, Active Learning
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Hacioglu, Yasemin; Dönmez Usta, Necla – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
The purpose of this study is to design a digital game design-based STEM activity for fifth-grade students learning about endangered organisms and significance of biodiversity for living. This activity was carried out with twenty students in a public school in Eastern Black Sea Region of Turkey during academic year of 2018-2019 spring term. This…
Descriptors: STEM Education, Biodiversity, Wildlife, Public Schools
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Hew, Khe Foon – British Journal of Educational Technology, 2016
Although past research has sought to identify the factors of student engagement in traditional online courses, two questions remained largely unanswered with regard to Massive Open Online Courses (MOOCs): do the factors that could influence student engagement in traditional online courses also apply to online courses that are massive and open?…
Descriptors: Online Courses, Learner Engagement, Large Group Instruction, Learning Experience
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Campbell, Jackie – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to describe and discuss the use of specifically-developed, inquiry-based learning materials for Computing and Forensic Computing students. Small applications have been developed which require investigation in order to de-bug code, analyse data issues and discover "illegal" behaviour. The applications…
Descriptors: Foreign Countries, Computer Software, Inquiry, Active Learning
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Maase, Eric L.; High, Karen A. – Chemical Engineering Education, 2008
"Chemical Engineering Modeling" is a first-semester graduate course traditionally taught in a lecture format at Oklahoma State University. The course as taught by the author for the past seven years focuses on numerical and mathematical methods as necessary skills for incoming graduate students. Recent changes to the course have included Visual…
Descriptors: Graduate Students, Mathematical Models, Chemical Engineering, Programming
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Howard, Elizabeth V. – Journal of Educational Technology Systems, 2007
During a research study conducted over four semesters, students enrolled in an introductory programming class at a commuter campus used the pair-programming approach for both in-class labs and out-of-class programming assignments. This study was a comprehensive assessment of pair-programming using multiple measures of both quantitative and…
Descriptors: Programming, Instructional Effectiveness, Instructional Innovation, Problem Based Learning