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Esther Sackett; Lisa M. Amoroso – Management Teaching Review, 2024
Challenged by COVID-19, we sought ways to increase engagement in the virtual classroom, capitalizing on a popular multiplayer game to teach persuasion to undergraduate students. In the game "Among Us[R]," players ("Crewmates") work together to repair their spaceship before it explodes while being attacked by other players…
Descriptors: Electronic Learning, Video Games, Computer Games, Game Based Learning
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Rush, Daniel E.; Connolly, Amy J. – Journal of Information Systems Education, 2020
This paper presents a framework for teaching a complete, semester-long IT project management course with traditional PMI-based content (sans software development) while featuring Scrum as the organizing logic for accomplishing coursework. This framework adapts widely-used Scrum practices from industry for use in the classroom, including how to…
Descriptors: Computer Science Education, Information Technology, Program Administration, College Instruction
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What Works Clearinghouse, 2021
"University of Chicago School Mathematics Project (UCSMP)" is a core mathematics curriculum that includes materials and a routinized instructional approach with an option for teacher training. The curriculum uses an inquiry-based approach with a focus on active learning where students frequently engage in hands-on activities and…
Descriptors: Inquiry, Active Learning, Intervention, Experiential Learning
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What Works Clearinghouse, 2021
"University of Chicago School Mathematics Project (UCSMP)" is a core mathematics curriculum that includes materials and a routinized instructional approach with an option for teacher training. The curriculum uses an inquiry-based approach with a focus on active learning where students frequently engage in hands-on activities and…
Descriptors: Inquiry, Active Learning, Intervention, Experiential Learning
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PDF on ERIC Download full text
What Works Clearinghouse, 2021
"University of Chicago School Mathematics Project (UCSMP)" is a core mathematics curriculum that includes materials and a routinized instructional approach with an option for teacher training. The curriculum uses an inquiry-based approach with a focus on active learning where students frequently engage in hands-on activities and…
Descriptors: Inquiry, Active Learning, Intervention, Experiential Learning
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Vogt, Brandon J.; Skop, Emily – Journal of Geography in Higher Education, 2017
High-Impact Educational Practices (HEPs) are a set of specific teaching and learning approaches proven effective in university education. This paper focuses on the benefits derived from utilizing three particular HEPs (inquiry-based collaborative activities, undergraduate research, and experiential learning) while teaching a snow and ice field…
Descriptors: Geography Instruction, Field Experience Programs, Inquiry, Active Learning
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McCord, Mary; Houseworth, Matthew; Michaelsen, Larry K. – Decision Sciences Journal of Innovative Education, 2015
This article describes an innovation called the Integrative Business Experience (IBE) that links a set of required core business courses to an entrepreneurial practicum course in which two things occur. One is that students are concurrently enrolled in the required core business courses and a practicum course while they create a start-up business…
Descriptors: Business Administration Education, Entrepreneurship, Practicums, Experiential Learning
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Johnson, Katryna – American Journal of Business Education, 2013
Employers today expect that students will be able to work in teams. Cooperative learning theory addresses how skills such as decision making, problem solving and communication can be learned by individuals in group settings. This paper discusses how cooperative learning can be used in an online and blended environment to increase active learning…
Descriptors: Cooperative Learning, Online Courses, Blended Learning, Marketing
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Steenkamp, Annette Lerine; Alawdah, Amal; Almasri, Osama; Gai, Keke; Khattab, Nidal; Swaby, Carval; Abaas, Ramy – Journal of Information Systems Education, 2013
A graduate course in enterprise architecture had a team project component in which a real-world business case, provided by an industry sponsor, formed the basis of the project charter and the architecture statement of work. The paper aims to share the team project experience on developing the architecture specifications based on the business case…
Descriptors: Computer Science Education, Graduate Students, Group Activities, Student Projects
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Roberts, Cynthia; Coghlan, David – Action Learning: Research and Practice, 2011
Drawing on their experience in a Midwest healthcare system, the authors propose a model of leadership development through action learning that embraces "concentric collaboration" at its core. The present study suggests that the process of concentric collaboration can serve to strengthen the skills of the individual leader as well as…
Descriptors: Leadership Training, Experiential Learning, Cooperation, Organizational Change
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Bornstein, Jodi; Bradley, Jennifer – Young Children, 2007
Most teachers of young children start their days with some type of class meeting--typically circle time. Although similar to circle time, Morning Meeting is structured with four essential components: the greeting (children greet each other); sharing (several children share important information about themselves); a group activity (the group…
Descriptors: Group Activities, Young Children, Teacher Educators, Classroom Environment
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Stanley, Kathleen; Plaza, Dwaine – Teaching Sociology, 2002
Describes a one-week course that focused on connections between global processes and local communities using an action-learning model. Discusses the action learning model, the content of the course, how student learning was evaluated, and what the teachers learned throughout the course. Addresses other uses of the model. (CMK)
Descriptors: Active Learning, Course Content, Experiential Learning, Global Approach
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Truscott, Michael H.; Rustogi, Hemant; Young Corinne B. – Journal of Economic Education, 2000
Describes a simulation exercise called "The Summit of the Americas" that enables students to apply economic concepts. Discusses the four segments of the simulation: (1) pre-negotiation phase; (2) negotiation phase; (3) the debriefing phase; and (4) an economic impact report. Addresses the issues involved when incorporating the simulation into a…
Descriptors: Active Learning, Course Content, Economics Education, Educational Strategies
Prouty, IlaSahai – Zip Lines: The Voice for Adventure Education, 2000
A work of art documents the artist's perceptions. The conundrum of how to communicate one's perceptions effectively is the foundation of art. Making art in the classroom involves dialogs between artists and themselves, and artists and their audience. An entire class collaborating on a work augments the learning experience. Instructions are given…
Descriptors: Active Learning, Art Activities, Art Expression, Cooperative Learning
Beardsley, Donna A. – 1995
This paper reports on the work of Ransom A. Mackie, a scholar and instructor in Massachusetts under the mentorship of G. Stanley Hall, the prominent adolescent psychologist. Mackie published a book in 1920 which, along with further writings, outlines a cooperative learning strategy. Performance-based education and authentic assessment proponents…
Descriptors: Active Learning, Cooperation, Cooperative Learning, Experiential Learning
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