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Chawin Chukusol; Prachyanun Nilsook; Panita Wannapiroon – International Education Studies, 2024
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement,…
Descriptors: Blended Learning, Game Based Learning, Problem Solving, Learner Engagement
P. Prasetiyo; Mimien Henie Irawati Al Muhdhara; I. Ibrohim; Murni Saptasari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Low literacy levels are believed to be one of the causes of environmental damage problems. It is felt that the current implementation of the problem-based learning model is still not optimal in increasing students' environmental literacy, especially regarding sustainable issues. This research aims to (1) produce a sustainable issue-based learning…
Descriptors: Foreign Countries, Problem Based Learning, Literacy, Environmental Education
Aleksandra Stalmach; Paola D'Elia; Sergio Di Sano; Gino Casale – Open Education Studies, 2024
This study investigates 14 digitally enhanced learning methods, shedding light on students with special educational needs (SEN) in inclusive digital learning environments. We seek to fill the gap in the literature by specifically investigating methods suitable for students with SEN. A survey among experts has been carried out to assess learning…
Descriptors: Inclusion, Learning Processes, Special Needs Students, Educational Technology
Gonzalez, Emily A.; Grotzer, Tina A.; McGivney, Eileen; Reilly, Joseph – Technology, Knowledge and Learning, 2022
Multi-User Virtual Environments (MUVEs) provide a rich and immersive context for introducing inquiry-based and Problem-Based Learning (PBL) into science classrooms. MUVES can have a significant effect on learning outcomes, however, illuminating how particular design features interact with those outcomes is an important area of investigation for…
Descriptors: Science Instruction, Inquiry, Active Learning, Problem Based Learning
Brown, Benjamin D. – Alabama Journal of Educational Leadership, 2019
Project based learning instructional strategies have been used in the K-12 and college setting to activate learning and engagement. Problem Based Learning allows students to learn by taking on real world problems. Research and literature shows that Project Based Learning can increase collaboration, problem-solving skills, communication,…
Descriptors: Active Learning, Student Projects, College Students, Guidance
Veldkamp, Alice; Daemen, Joke; Teekens, Stijn; Koelewijn, Stefan; Knippels, Marie-Christine P. J.; van Joolingen, Wouter R. – British Journal of Educational Technology, 2020
In this paper, we present an escape box as a means to introduce the escape room concept into classrooms. Recreational escape rooms have inspired teachers all over the world to adapt the popular entertainment activity for education. Escape rooms are problem-based and time-constrained, requiring active and collaborative participants, a setting that…
Descriptors: Teaching Methods, Recreational Activities, Problem Based Learning, Time Management
Ng, Oi-Lam; Ting, Fridolin; Lam, Wai Hung; Liu, Minnie – Asia-Pacific Education Researcher, 2020
It has been well documented that active learning (AL) improves student learning outcomes in education. This quasi-experimental study explores the effect of active learning on students' knowledge of calculus concepts, in the form of the Calculus Concept Inventory (CCI), regular assignment scores, and test scores, during an 8-week calculus tutorial…
Descriptors: Active Learning, Undergraduate Students, College Mathematics, Tutorial Programs
Azeneth Patiño; María Soledad Ramírez-Montoya; Gerardo Ibarra-Vazquez – Contemporary Educational Technology, 2023
Complex thinking is a desired competency in 21st-century university students, so technology-based teaching and learning strategies must be carefully considered when training them in complex reasoning skills. This systematic review aims to map research on the use of teaching and learning strategies supported by technology to enhance complex…
Descriptors: Educational Trends, Technology Uses in Education, Higher Education, Thinking Skills
Hagerman, Michelle Schira; Cotnam-Kappel, Megan; Turner, Julie-Anne; Hughes, Janette M. – Technology, Pedagogy and Education, 2022
This study describes the literacies practices of three bi/multilingual fifth-grade students attending a French-language school in an urban community in Canada during a digital-physical Maker activity that included three phases: Plan Making, Instrument Making and Multimodal Making. Framed by theories of new literacies and embodied/sensory…
Descriptors: Bilingual Students, Urban Schools, Language of Instruction, French
Pantiwati, Yuni; Sarib, Tasya Novian Indah; Nurkanti, Mia – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
The COVID-19 Pandemic has resulted the change in every sector of life. Education institutions transform their learning methods from face-to-face learning to online-based distance learning to keep the learning process running during the pandemic era. The purpose of this study is to obtain the description and analysis results regarding learning…
Descriptors: COVID-19, Pandemics, Biology, Science Education
Zalewski, Janusz; Novak, Gregor; Carlson, Randall E. – Education Sciences, 2019
This paper is an overview of approaches to teaching physics courses delivered to students of engineering disciplines. It addresses, first, the history of teaching physics to engineering students starting in the early 20th century, then reviews the main issues presented and discussed over the last decade in a series of conferences on Physics…
Descriptors: Physics, Science Instruction, Engineering Education, Undergraduate Students
Hokanson, Brad; Hendrickson, Meghan – Quarterly Review of Distance Education, 2020
In response to the COVID-19 pandemic, the University of Minnesota shifted all instruction to remote learning in mid-March 2020, including all classes in the College of Design. This case focuses on a studio course in interior design with 16 students. The classes used a range of different computer technologies. These technologies include Zoom,…
Descriptors: College Students, Studio Art, Interior Design, Distance Education
Fukuzawa, Sherry; Cahn, Joel – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to examine the relationship between student motivation and technology in the implementation of problem-based learning (PBL) in a technologically enhanced active learning classroom (ALC). Design/methodology/approach: PBL was implemented in an undergraduate course in human osteology (n=49) at a large Canadian…
Descriptors: Student Motivation, Foreign Countries, Correlation, Problem Based Learning
Padilla Rodriguez, Brenda Cecilia, Ed.; Armellini, Alejandro, Ed. – IGI Global, 2021
Active blended learning (ABL) is a pedagogical approach that combines sensemaking activities with focused interactions in appropriate learning settings. ABL has become a great learning tool as it is easily accessible online, with digitally rich environments, close peer and tutor interactions, and accommodations per individual learner needs. It…
Descriptors: Active Learning, Blended Learning, Cooperative Learning, Experiential Learning
Amos, Delaina A.; Pittard, Caroline M.; Snyder, Kate E. – Chemical Engineering Education, 2018
Typically the material and energy balance (MEB) course is taught at a freshman or sophomore level. Success in this early course is generally believed to be a metric for future success within the chemical engineering curriculum. However, the complexities and dynamics of the course stem from not only the difficulty of the subject matter, but also…
Descriptors: Energy, Chemical Engineering, College Students, Teaching Methods