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Myungsoo Yoo – ProQuest LLC, 2024
Spatio-temporal processes are ubiquitous and prevalent across disciplines. Understanding the mechanisms underlying processes and integrating this information into models is of great interest, as it can improve forecasting accuracy and align with scientific motivation. Examples of such models include Partial Differential Equation (PDE) Models or…
Descriptors: Physics, Teaching Methods, Spatial Ability, Accuracy
Beck, Melanie Renee – ProQuest LLC, 2018
The large flood of data flowing from observatories presents significant challenges to astronomy and cosmology--challenges that will only be magnified by projects currently under development. Growth in both volume and velocity of astrophysics data is accelerating: whereas the Sloan Digital Sky Survey (SDSS) has produced 60 terabytes of data in the…
Descriptors: Classification, Astronomy, Physics, Measurement
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Kaser, Tanja; Klingler, Severin; Schwing, Alexander G.; Gross, Markus – IEEE Transactions on Learning Technologies, 2017
Intelligent tutoring systems adapt the curriculum to the needs of the individual student. Therefore, an accurate representation and prediction of student knowledge is essential. Bayesian Knowledge Tracing (BKT) is a popular approach for student modeling. The structure of BKT models, however, makes it impossible to represent the hierarchy and…
Descriptors: Bayesian Statistics, Models, Intelligent Tutoring Systems, Networks
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Mao, Ye; Lin, Chen; Chi, Min – Journal of Educational Data Mining, 2018
Bayesian Knowledge Tracing (BKT) is a commonly used approach for student modeling, and Long Short Term Memory (LSTM) is a versatile model that can be applied to a wide range of tasks, such as language translation. In this work, we directly compared three models: BKT, its variant Intervention-BKT (IBKT), and LSTM, on two types of student modeling…
Descriptors: Prediction, Pretests Posttests, Bayesian Statistics, Short Term Memory
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Muñoz, Karla; Noguez, Julieta; Neri, Luis; Mc Kevitt, Paul; Lunney, Tom – Educational Technology & Society, 2016
Game-based Learning (GBL) environments make instruction flexible and interactive. Positive experiences depend on personalization. Student modelling has focused on affect. Three methods are used: (1) recognizing the physiological effects of emotion, (2) reasoning about emotion from its origin and (3) an approach combining 1 and 2. These have proven…
Descriptors: Educational Games, Psychological Patterns, Models, Academic Achievement