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Gerardo Reyes; Sanjida Moury; Emily Seeligmüller; Danielle Compton-Mcculloch; Namratha Jagadeesh; Thomas Ostermann – Educational Studies, 2025
Use of digital learning tools (DLTs) in classrooms has markedly increased since the COVID-19 pandemic began. Concerns exist that some DLTs were integrated without careful consideration of their impacts on student motivation to learn and/or academic achievement. Moreover, differences in student demographic profiles and the learning environment may…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Student Motivation
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Sam Sims; Harry Fletcher-Wood; Alison O'Mara-Eves; Sarah Cottingham; Claire Stansfield; Josh Goodrich; Jo Van Herwegen; Jake Anders – Review of Educational Research, 2025
Multiple meta-analyses have now documented small positive effects of teacher professional development (PD) on pupil test scores. However, the field lacks any validated explanatory account of what differentiates more from less effective in-service training. As a result, researchers have little in the way of advice for those tasked with designing or…
Descriptors: Faculty Development, Theories, Educational Change, Teacher Motivation
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Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
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Jessica del Rocío Fernández-Velásquez; Oscar López-Regalado; Gisela Analy Fernández-Hurtado – Contemporary Educational Technology, 2025
The systematic review explores the integration of gamification with the flipped classroom in basic education, combining game mechanics with flipped teaching methods to improve student engagement and motivation, and examines the evolution of scientific production between 2022 and 2024, using the preferred reporting items for systematic reviews and…
Descriptors: Gamification, Educational Technology, Flipped Classroom, Program Effectiveness
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Babacan, Nuri; Güler, Çetin – Education Quarterly Reviews, 2022
The purpose of this research is to examine whether the use of Plickers in English language teaching has any effects on students' motivation, anxiety and academic achievement. In this context, this study was held with 61 students studying in the ninth grade of a high school that is located in a rural region in the east part of Turkey. In this…
Descriptors: English (Second Language), Second Language Instruction, Program Effectiveness, Grade 9
Arielle A. Aguirre – ProQuest LLC, 2024
The mental health crisis is on the rise, and adolescents are reporting higher levels of anxiety and depression. High school students' academic achievement, engagement, and hope for goal attainment are decreasing due to their mental health. The purpose of this study is to examine the effectiveness of mindfulness-based programs (MBPs) on high school…
Descriptors: Mental Health, High School Students, Student Attitudes, Academic Achievement
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Jing Chen; Nur Azlina Mohamed Mokmin; HanJun Su – Innovations in Education and Teaching International, 2025
As digital technologies evolve, traditional teaching methods in design and art education are increasingly insufficient to meet students' learning needs. While Generative Artificial Intelligence (GenAI) has introduced transformative applications in education, its impact on design and art curricula remains underexplored. To address this gap, this…
Descriptors: Artificial Intelligence, Technology Integration, Design, Art Education
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Özkan Akman – International Society for Technology, Education, and Science, 2023
Out-of-class learning activities are educational activities that enable students to have learning experiences outside the classroom, beyond the traditional classroom environment. These activities can help students make learning more effective, develop their interests and increase their skills. The aim of the study is to examine the effect of…
Descriptors: Foreign Countries, Preservice Teachers, Social Studies, Student Attitudes
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Pradorn Sureephong; Suepphong Chernbumroong; Pakinee Ariya; Kannikar Intawong; Kitti Puritat – Education and Information Technologies, 2024
This study examines the effectiveness of a new approach for a university transition program that uses a location-based game to familiarize first-year students with the university environment during the COVID-19 pandemic. The study involved 775 university students from 15 faculties, 9 from Human and Social Sciences and 6 from Technology and…
Descriptors: Educational Games, Transitional Programs, Student Motivation, Intellectual Disciplines
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Çagla Nikbay Arslantas; Bünyamin Bavli – Journal of Adventure Education and Outdoor Learning, 2024
This is an international study in which 125 secondary-level students from different European countries came together and were exposed to outdoor education. The purpose was to investigate the impact level of outdoor activities on the students' success rates and explore how they perceived their experiences in outdoors. The analysis of the data…
Descriptors: Secondary School Students, Outdoor Education, Program Effectiveness, Student Attitudes
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Dignath, Charlotte; van Ewijk, Reyn; Perels, Franziska; Fabriz, Sabine – Educational Psychology Review, 2023
Self-monitoring is an integral part of self-regulated learning. Tools that foster learners' monitoring, such as learning journals, portfolios, or rubrics, are supposed to promote self-regulation and to improve performance. The aim of this meta-analysis was to examine the effectiveness of tools designed to foster monitoring on learning-related…
Descriptors: Progress Monitoring, Student Behavior, Meta Analysis, Program Effectiveness
Lauren Scott Healey – ProQuest LLC, 2023
The Georgetown University Center on Education and the Workforce (2018) refers to a demand of an "upskilled workforce," one that requires employees to have a deeper knowledge of rapidly changing technology and a comprehensive set of teamwork, collaboration, and leadership skills than in the past - all competencies that require specialized…
Descriptors: High School Students, Academic Achievement, Student Motivation, Social Emotional Learning
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Hong-Thu Thi Nguyen – Journal of Learning for Development, 2024
This study investigates students' evaluations of the effects of using a website builder-based project (WBP) on learning English for Specific Purposes (Legal English), specifically in relation to reflection, collaboration and skills development. The study also examines how WBP affects student learning motivation and academic achievement, as well as…
Descriptors: Program Effectiveness, Web Sites, English for Special Purposes, English (Second Language)
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Lini Raudlotul Hikmiyah; Khusaini – Journal of Science Learning, 2024
The study aims to develop teaching materials in the form of LKPD on ecology and biodiversity by using valid and practical trigger questions and to determine their effectiveness in increasing student motivation and learning outcomes. This research is a development research that uses the ADDIE development model which consists of five stages, namely:…
Descriptors: Worksheets, Ecology, Biodiversity, Student Motivation
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Hill, Dilshara; Valckenborgh, Frank – International Journal of Mathematical Education in Science and Technology, 2023
A carefully constructed method of assessment using short, formative, invigilated in-tutorial quizzes is investigated to see how successful this method is compared to previous assessment tasks. We look at whether student engagement increased, given that students who enter university often face issues with the transition from school, and engagement…
Descriptors: Evaluation Methods, College Freshmen, Mathematics Education, Foreign Countries
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