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Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2017
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem…
Descriptors: Active Learning, Inquiry, Educational Games, Design
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Bottino, Rosa Maria; delle Ricerche, Consiglio Nazionale; Ott, Michela; Tavella, Mauro – International Journal of Game-Based Learning, 2014
The concept of Serious Gaming refers to the adoption of classical entertainment games for purposes other than entertainment, including learning and instruction. In this paper the authors report on a Serious Gaming field experiment where typical board games (such as battleship, master mind and domino) were employed with the shifted purpose of…
Descriptors: Educational Games, Academic Achievement, Learner Engagement, Learning Motivation
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Chen, Su-Chang – American Journal of Business Education, 2010
This study aims to conduct experimental instruction on the human resource management unit of business management in practical competencies-oriented business program developed by Chen (2005). This study is based on the quasi-experiment method and the subjects are two classes of students in a four-year technical university who have completed the…
Descriptors: Business Administration Education, Educational Experiments, Competency Based Education, Instructional Materials
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Niaz, Mansoor – Journal of Research in Science Teaching, 1995
Exposure of an experimental group of (n=33) college freshmen to teaching experiments dealing with stoichiometry problems based on the concept of limiting reagent showed greater improvement in posttests than the (n=39) student control group and observed that some students protect their core beliefs by ignoring conflicting data. (Author/MKR)
Descriptors: Academic Achievement, Beliefs, Chemistry, Cognitive Processes
Auer, Herbert John – 1971
For some time industrial educators have been concerned with effective methods of teaching electricity-electronics. This study compared the relative effectiveness of the predesigned-circuit method with a student-designed circuit method for students' laboratory experience. Using one unit of college-level industrial education…
Descriptors: Academic Achievement, Comparative Analysis, Concept Teaching, Doctoral Dissertations
Shulman, Lee S.; And Others – 1968
A model of the inquiry process based on John Dewey's concept of inquiry was used to develop a means of observing and scoring individual inquiry behavior. The Teacher's Inbasket, a simulation of problems crossing a teacher's desk in a simulated school setting, was developed for the study. Fifty-one female elementary education majors were selected…
Descriptors: Academic Achievement, Behavior, Behavior Patterns, Cognitive Processes
Shulman, Lee S.; And Others – 1968
A model of the inquiry process bas"d on John Dewey's concept of inquiry was used to develop a means of observing and scoring individual inquiry behavior. The Teacher's Inbasket, a simulation of problems crossing a teacher's desk in a simulated school setting, was developed for the study. Fifty-one female elementary education majors were selected…
Descriptors: Academic Achievement, Behavior, Behavior Patterns, Cognitive Processes