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Lin Zhong – Interactive Learning Environments, 2024
Being efficient learners is important in the modern workforce, but improved performance and cognitive load do not imply that students are efficient learners. This study investigated the effectiveness of a personalized role-playing game in students' learning efficiency (LE) and mental efficiency. Results showed that students in the personalized…
Descriptors: Role Playing, Game Based Learning, Program Effectiveness, Learning Processes
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Bohorquez, Carlos; Marquet, Pascal – International Association for Development of the Information Society, 2019
This paper describes the first stages on the development of a design method of digital trainings using the collaborative authoring tool "ALO". Based on the theory of instrumental conflict (Marquet, 2005), this method highlights the necessity of the design digital trainings under the optimal harmonization for users/learners in didactic,…
Descriptors: Instructional Design, Programming, Conflict, Teaching Methods
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Leblay, Joffrey; Rabah, Mourad; Champagnat, Ronan; Nowakowski, Samuel – International Association for Development of the Information Society, 2018
How can we learn to use properly business software, digital environments, games or intelligent tutoring systems (ITS)? Mainly, we assume that the new user will learn by doing. But what about the efficiency of such a method? Our approach proposes an answer by introducing on-line coaching. In learning process, learners may need guidance to help them…
Descriptors: Intelligent Tutoring Systems, Coaching (Performance), Efficiency, Learning Processes
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Bogdanovic, Ivana; Obadovic, Dušanka Ž.; Cvjeticanin, Stanko; Segedinac, Mirjana; Budic, Spomenka – European Journal of Physics Education, 2015
This paper presents a research directed to examine the relation between students' metacognitive awareness and physics learning efficiency. Questionnaire of metacognitive awareness and physics knowledge test were applied on the sample of 746 subjects of both sexes, first graders of Grammar Schools in Novi Sad, Republic of Serbia. Obtained results…
Descriptors: Metacognition, Foreign Countries, Physics, Correlation
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Liu, Li-Ying; Cheng, Meng-Tzu – Turkish Online Journal of Educational Technology - TOJET, 2015
This study reports on a measurement that is used to investigate interactivity in the classrooms and examines the impact of integrating the interactive projector into middle school science classes on classroom interactivity and students' biology learning. A total of 126 7th grade Taiwanese students were involved in the study and quasi-experimental…
Descriptors: Efficiency, Biology, Learning Processes, Science Instruction
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Wu, Ji-Wei; Tseng, Judy C. R.; Hwang, Gwo-Jen – Educational Technology & Society, 2015
Inquiry-Based Learning (IBL) is an effective approach for promoting active learning. When inquiry-based learning is incorporated into instruction, teachers provide guiding questions for students to actively explore the required knowledge in order to solve the problems. Although the World Wide Web (WWW) is a rich knowledge resource for students to…
Descriptors: Foreign Countries, Inquiry, Active Learning, Intelligent Tutoring Systems
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Justice, Elaine M.; Dornan, Teresa M. – Adult Education Quarterly, 2001
Comparison of 58 traditional-age and 37 nontraditional (ages 24-64) students showed that older students more often used the metacognitive strategies of generating constructive information and hyperprocessing. Older females had the highest levels of cognitive monitoring; no age or gender differences in course performance were found. (Contains 27…
Descriptors: Academic Achievement, Age Differences, College Students, Efficiency