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Sasha Ruffins – ProQuest LLC, 2023
The effect of gamified elements among adult learners in online post-secondary education classrooms is essential to determining the needs of each learner and if they vary from generation to generation and affect their playful experience and academic success. The gap in research exists as this is yet to be determined. The research questions tested…
Descriptors: Gamification, Electronic Learning, Play, Generational Differences
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Rao, A. Ravishshankar – Advances in Engineering Education, 2020
Studies show that a significant fraction of students graduating from high schools in the U.S. is ill prepared for college and careers. Some problems include weak grounding in math and writing, lack of motivation, and insufficient conscientiousness. Academic institutions are under pressure to improve student retention and graduate rates, whereas…
Descriptors: Learner Engagement, Student Motivation, Prediction, Academic Achievement
Jones, Virginia R. – Techniques: Connecting Education and Careers (J3), 2012
The Millennial Generation is a subject of paramount interest for 21st-century educators. It is a generation unlike its predecessors, with some stating it is the most intelligent consumer generation in history. Experts in the fields of neurobiology and psychology have found that Millennial brains may actually be "physically different" because of…
Descriptors: Educational Change, Study Habits, Age Groups, Technology Integration
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IGI Global, 2018
The rapid growth in online and virtual learning opportunities has created culturally diverse classes and corporate training sessions. Instruction for these learning opportunities must adjust to meet participant needs. "Online Course Management: Concepts, Methodologies, Tools, and Applications" is a comprehensive reference source for the…
Descriptors: Online Courses, Electronic Learning, Distance Education, Educational Trends