Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Academic Achievement | 5 |
| Educational Experiments | 5 |
| Electronic Learning | 5 |
| Comparative Analysis | 4 |
| Foreign Countries | 4 |
| Educational Technology | 3 |
| Experimental Groups | 3 |
| Instructional Effectiveness | 3 |
| Questionnaires | 3 |
| Control Groups | 2 |
| Conventional Instruction | 2 |
| More ▼ | |
Author
Publication Type
| Journal Articles | 5 |
| Reports - Research | 5 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 2 |
| Elementary Secondary Education | 2 |
| Grade 6 | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| China | 1 |
| India | 1 |
| Taiwan | 1 |
| Thailand | 1 |
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wongwatkit, Charoenchai; Srisawasdi, Niwat; Hwang, Gwo-Jen; Panjaburee, Patcharin – Interactive Learning Environments, 2017
The advancement of computer and communication technologies has enabled students to learn across various real-world contexts with supports from the learning system. In the meantime, researchers have emphasized the necessity of providing personalized learning guidance or support by considering individual students' status and needs in order to…
Descriptors: Electronic Learning, Web Based Instruction, Educational Diagnosis, Formative Evaluation
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Chen, Min; Yu, Sheng Quan; Chiang, Feng Kuang – Interactive Learning Environments, 2017
Most ubiquitous learning researchers use resource recommendation and retrieving based on context to provide contextualized learning resources, but it is the kind of one-way context matching. Learners always obtain fixed digital learning resources, which present all learning contents in any context. This study proposed a dynamic ubiquitous learning…
Descriptors: Electronic Learning, Educational Technology, Instructional Materials, Models
de-Marcos, Luis; Hilera, Jose Ramon; Barchino, Roberto; Jimenez, Lourdes; Martinez, Jose Javier; Gutierrez, Jose Antonio; Gutierrez, Jose Maria; Oton, Salvador – Computers & Education, 2010
Mobile learning is considered an evolution of e-learning that embraces the ubiquitous nature of current computational systems in order to improve teaching and learning. Within this context it is possible to develop mobile applications oriented to learning, but it is also important to assess to what extent such applications actually work. In this…
Descriptors: Academic Achievement, Educational Experiments, Self Evaluation (Individuals), Educational Technology
Mitra, Sugata; Dangwal, Ritu – British Journal of Educational Technology, 2010
What and how much can children learn without subject teachers? In an attempt to find a limit to self organized learning, we explored the capacity of 10-14 year old Tamil-speaking children in a remote Indian village to learn basic molecular biology, initially on their own with a Hole-in-the-Wall public computer facility, and later with the help of…
Descriptors: Foreign Countries, Urban Schools, State Schools, Private Schools

Peer reviewed
Direct link
