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Showing 1 to 15 of 38 results Save | Export
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Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
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Axel Grund; Stefan Fries; Matthias Nückles; Alexander Renkl; Julian Roelle – Educational Psychology Review, 2024
In the context of instructional design and self-regulated learning research, the notion of mental effort allocation, monitoring, and control has gained increasing attention. Bringing together a cognitive perspective, focusing on Cognitive Load Theory, and a motivational perspective, merging central accounts from Situated Expectancy Value Theory…
Descriptors: Cognitive Processes, Metacognition, Performance, Academic Achievement
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Min Liu; Songhee Han; Peixia Shao; Ying Cai – Educational Technology Research and Development, 2025
To help young students succeed in problem-based learning (PBL), researchers suggested investigating students' need for cognition (NFC), one's inclination to exert mental effort during learning. How one puts mental effort into a learning task is related to motivation. If motivated, students are more likely to engage in challenging tasks, put in…
Descriptors: Cognitive Processes, Middle School Students, Learning Motivation, Technology Uses in Education
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Anja Strobel; Alexander Strobel; Franzis Preckel; Ricarda Steinmayr – AERA Open, 2024
While intelligence and motivational variables are well-established predictors of academic achievement, Need for Cognition (NFC), the stable intrinsic motivation to engage in and enjoy challenging intellectual activity, has not yet been considered comprehensively in this field, especially not longitudinally. By applying latent change score…
Descriptors: Academic Achievement, Self Concept, Learning Motivation, Cognitive Processes
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Paul Evans; Maarten Vansteenkiste; Philip Parker; Andrew Kingsford-Smith; Sijing Zhou – Educational Psychology Review, 2024
Although cognitive load theory research has studied factors associated with motivation, these literatures have primarily been developed in isolation from each other. In this contribution, we aimed to advance both fields by examining the effects of instructional strategies on learners' experience of cognitive load, motivation, engagement, and…
Descriptors: Cognitive Processes, Difficulty Level, Learning Motivation, Self Determination
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Soonri Choi; Soomin Kang; Kyungmin Lee; Hongjoo Ju; Jihoon Song – Contemporary Educational Technology, 2024
This study proposes that the gestures of an agent tutor in a multimedia learning environment can generate positive and negative emotions in learners and influence their cognitive processes. To achieve this, we developed and integrated positive and negative agent tutor gestures in a multimedia learning environment directed by cognitive gestures.…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Cognitive Processes, Difficulty Level
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Minkai Wang; Di Zhang; Jingdong Zhu; Hanjie Gu – Journal of Educational Computing Research, 2025
Scientific knowledge is often abstract and challenging, making it difficult for students to apply these concepts effectively. Digital game-based learning (DGBL) offers an engaging and immersive approach, but the fixed resources and predetermined learning paths in most games limit its ability to adapt to individual learners' needs. Large language…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Academic Achievement
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Jiawen Liu; Rustam Shadiev; Mei Cao – Education and Information Technologies, 2025
Integrating digital games into learning about digital citizenship has garnered significant attention. While digital game-based learning has the potential to enhance learners' academic performance, engagement, and motivation, these games often focus on specific aspects of digital citizenship education and lack systematic design approaches.…
Descriptors: Computer Games, Educational Games, Game Based Learning, Citizenship Education
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Esinam Afi Kayi; Michael M. van Wyk – Open Praxis, 2025
This study explores final year Distance Education learners' self-regulated learning strategies in a blended learning environment at Ghanaian higher education institutions. This exploratory interpretivist study adopted a qualitative research approach, using a multiple case study design. The study sampled 12 purposively selected Distance Education…
Descriptors: Foreign Countries, Academic Achievement, Metacognition, Learning Strategies
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Liu Wang; GuangTao Xu – Education and Information Technologies, 2024
The self-explanation strategy motivates learners to actively select and integrate information, thereby fostering meaningful learning. To generate comprehensive and insightful explanations, learners often require support. However, there is a limited understanding of the optimal form of self-explanation that effectively assists learners in applying…
Descriptors: Cues, Learning Motivation, Self Concept, Epistemology
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Hawthorne, Melissa J.; Cooper, Alisha; Chavis, Katie; Burrell, Tracey; Evans, Cay – Research in Higher Education Journal, 2021
Student success is an ongoing area of interest to educators and researchers alike. The current study seeks to expand the literature on what factors help or hinder students by examining the roles of Need for Cognition (NfC), academic motivation, and student study habits in academic success. The results indicated that NfC scores, Personal…
Descriptors: Study Habits, Academic Achievement, Cognitive Processes, Positive Attitudes
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Chen, Ching-Huei; Liu, Tung-Kai; Huang, Kun – Journal of Research on Technology in Education, 2023
With the rapid development of artificial intelligence in many disciplines, computational thinking (CT) has become an important skill for the 21st century. To promote vocational high school students' CT skills in learning about programmable logic controllers, this study intended to examine how cognitive and metacognitive prompts separately or…
Descriptors: Vocational High Schools, High School Students, Thinking Skills, Computation
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Manganelli, Sara; Cavicchiolo, Elisa; Mallia, Luca; Biasi, Valeria; Lucidi, Fabio; Alivernini, Fabio – Educational Psychology, 2019
The present study examined the interplay between self-determined motivation and the use of cognitive strategies in predicting university students' academic performance while taking into account the effect of prior achievement. A theory based model was tested using structural equation modeling on a sample of 764 Italian university students. Results…
Descriptors: Self Determination, Independent Study, Learning Motivation, Learning Strategies
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Akgun, Muhterem; Atici, Bünyamin – Participatory Educational Research, 2022
The objective of this study is to ascertain the effects of immersive virtual reality environments on students' academic achievement utilizing quantitative and qualitative approaches. First, databases of Web of Science, Google Scholar, ERIC, Proquest, YÖK Thesis Center, and ULAKBIM of Turkey were searched, and 31 studies (23 journal papers and 8…
Descriptors: Computer Simulation, Academic Achievement, Meta Analysis, Databases
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