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Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2017
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem…
Descriptors: Active Learning, Inquiry, Educational Games, Design
Shulman, Lee S.; And Others – 1968
A model of the inquiry process based on John Dewey's concept of inquiry was used to develop a means of observing and scoring individual inquiry behavior. The Teacher's Inbasket, a simulation of problems crossing a teacher's desk in a simulated school setting, was developed for the study. Fifty-one female elementary education majors were selected…
Descriptors: Academic Achievement, Behavior, Behavior Patterns, Cognitive Processes
Shulman, Lee S.; And Others – 1968
A model of the inquiry process bas"d on John Dewey's concept of inquiry was used to develop a means of observing and scoring individual inquiry behavior. The Teacher's Inbasket, a simulation of problems crossing a teacher's desk in a simulated school setting, was developed for the study. Fifty-one female elementary education majors were selected…
Descriptors: Academic Achievement, Behavior, Behavior Patterns, Cognitive Processes