NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Type
Dissertations/Theses -…1
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing one result Save | Export
Sasha Ruffins – ProQuest LLC, 2023
The effect of gamified elements among adult learners in online post-secondary education classrooms is essential to determining the needs of each learner and if they vary from generation to generation and affect their playful experience and academic success. The gap in research exists as this is yet to be determined. The research questions tested…
Descriptors: Gamification, Electronic Learning, Play, Generational Differences