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Alaina C. Keim; Adriane M.F. Sanders; Thaddeus B. Rada-Bayne; David R. Earnest – Teaching of Psychology, 2025
Background: This study examined students' perceptions of and engagement with active student responding (ASR) techniques as they relate to student performance. Objective: We replicate Zayac et al.'s study on ASR methods and expand on it by using an upper-level psychology course at multiple institutions and additional measures of engagement. Method:…
Descriptors: Undergraduate Students, Student Attitudes, Psychology, Active Learning
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L. J. Bradley; K. E. Meyer; M. S. Kerr; S. D. Maddux; A. J. Heck; R. E. Reeves; E. K. Handler – Anatomical Sciences Education, 2025
Human anatomy is a foundational course in graduate health professional programs. Given the increased enrollment in anatomy courses, along with the development of new technologies, institutions are increasingly compelled to provide alternative course formats, including online learning. Similarly, higher education is increasingly transitioning from…
Descriptors: Active Learning, Online Courses, Anatomy, Instructional Effectiveness
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Kozanitis, Anastassis; Nenciovici, Lucian – Higher Education: The International Journal of Higher Education Research, 2023
A previous meta-analysis found that active learning has a positive impact on learning achievements for college students in STEM fields of study. However, no similar meta-analyses have been conducted in the humanities and social sciences. Because major dissimilarities may exist between different fields or domain of knowledge, there can be issues…
Descriptors: College Students, Humanities, Social Sciences, Active Learning
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Anshul Shah; Thomas Rexin; Fatimah Alhumrani; William G. Griswold; Leo Porter; Gerald Soosai Raj – ACM Transactions on Computing Education, 2025
Objectives: The traditional, instructor-led form of live coding has been extensively studied, with findings showing that this form of live coding imparts similar learning to static-code examples. However, a concern with Traditional Live Coding is that it can turn into a passive learning activity for students as they simply observe the instructor…
Descriptors: Computer Science Education, Advanced Courses, Active Learning, Programming
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Hamilton, Hannah R.; Mallett, Robyn K. – Active Learning in Higher Education, 2023
One-minute papers allow students to process what they learned during class and improve student performance. However, this activity can become monotonous and takes significantly longer than the name implies. The research described here tests the effectiveness of a briefer, more flexible version of this technique to increase the perceived relevance…
Descriptors: Reflection, Student Attitudes, Active Learning, Academic Achievement
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Liz Thomas; Mark Warnes; Simon Pratt-Adams – Innovations in Education and Teaching International, 2025
To enhance the student experience and improve student outcomes -- continuation, attainment, and employment -- higher education providers often implement curriculum changes and evaluate their effectiveness. But as interventions often only work directly with staff, rather than students, impact evaluation is challenging. This paper explores the…
Descriptors: Foreign Countries, College Faculty, College Students, Active Learning
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Qureshi, Muhammad Asif; Khaskheli, Asadullah; Qureshi, Jawaid Ahmed; Raza, Syed Ali; Yousufi, Sara Qamar – Interactive Learning Environments, 2023
In higher educational institutes, developing classrooms for active learning is becoming a part of comprehensive educational drive for students involving and engaging in learning. For this purpose, influence of social factors on collaborative learning and engagement has been investigated which will influence learning performance of students. The…
Descriptors: Academic Achievement, Learner Engagement, Cooperative Learning, Active Learning
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Chen, Juebei; Du, Xiangyun; Chaaban, Youmen; Velmurugan, Giajenthiran; Lyngdorf, Niels Erik Ruan; Norgaard, Bente; Routhe, Henrik Worm; Hansen, Soren; Guerra, Aida; Bertel, Lykke Brogaard – IEEE Transactions on Education, 2023
Contribution: This article contributes to the literature surrounding first-year engineering students' academic well-being by proposing a conceptual framework guiding an understanding of supportive sources that foster students' academic well-being. A survey was designed and tested accordingly, and four factors that contribute to students' academic…
Descriptors: College Freshmen, Engineering Education, Well Being, Active Learning
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Jun Oshima; Ritsuko Oshima; Anthony J. Taiki Kawakubo – Journal of Computer Assisted Learning, 2025
Background: This study aimed to develop and test new analytics for knowledge-building practices from the transactive perspective. Based on a literature review, network analysis was identified as a promising analytical tool for these practices. We observed two aspects of network analysis that could be further developed: the multilayers of networks…
Descriptors: Network Analysis, Concept Formation, Learning Processes, Performance
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Zachary A. Riley; Samia Vanderkolff; Michaela A. Wilson – International Journal of Kinesiology in Higher Education, 2025
Traditional lecture-based teaching methods have been used in college classrooms for a long time despite the increasing evidence that active learning is more beneficial for student learning outcomes. One teaching method that has been linked to active learning is using flipped classroom approach where students initially receive material on their…
Descriptors: Flipped Classroom, College Instruction, Kinesiology, Undergraduate Students
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Chun-Wai Ma; Oscar Chun Lung Ng; Siu Ling Chan; Jody Kwok-Pui Chu; Simon Wai Ching Sin; Stanley Sau Ching Wong – Discover Education, 2025
Academic journals are valuable sources of scholarly information. Although journal articles are sometimes used to assist medical education, it is uncertain whether journal articles related to lecture content increase students' learning motivation. In the present study, we found that learning activities supported by lecture-related journal articles…
Descriptors: Lecture Method, Journal Articles, Medical Students, Medical Education
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Ruijuan Li; Sarit Srikhao; Nirat Jantharajit – GIST Education and Learning Research Journal, 2024
The study examines a blended instructional approach combining collaborative and active learning to improve vocational students' learning achievement and self-motivation. An experimental design was utilized, dividing vocational students into control and experiment groups. The experiment group participated in a one-month collaborative and active…
Descriptors: Foreign Countries, Vocational Education, Technical Education, College Freshmen
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Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
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Brett P. Matherne; Wendy Swenson Roth – Active Learning in Higher Education, 2025
Technological advancements and market pressures are driving the development of pedagogical course design approaches. By using organizational design research into structuring organizations and work processes to improve effectiveness and efficiency, we focus on two structural constructs from organizational design research: standardization (of…
Descriptors: Organizational Theories, Blended Learning, Flipped Classroom, Centralization
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Mimouni, Abderrahim – Education and Information Technologies, 2022
This study investigated whether reflective class feedback (RCF) boosts the effectiveness of mobile gamified quizzing in enhancing active learning in higher education. A quasi-experimental non-equivalent group design was adopted in this study to measure the effect of mobile gamified quizzing with and without RCF on students' achievement. Two intact…
Descriptors: Handheld Devices, Active Learning, Gamification, Tests
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