Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Turkish Online Journal of… | 5 |
Author
Abd. Rashid, Nazre | 1 |
Acikalin, Mehmet | 1 |
Chen, Gwo-Dong | 1 |
Cheng, Ching-Hsue | 1 |
Chuang, Chi-Kuo | 1 |
Duru, Erdinc | 1 |
Liu, Tzu-Chien | 1 |
Mohamad Ali, Ahmad Zamzuri | 1 |
Nurkhamid | 1 |
Rafi, Ahmad | 1 |
Samsudin, Khairulanuar | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Opinion Papers | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Group Embedded Figures Test | 1 |
What Works Clearinghouse Rating
Samsudin, Khairulanuar; Rafi, Ahmad; Mohamad Ali, Ahmad Zamzuri; Abd. Rashid, Nazre – Turkish Online Journal of Educational Technology - TOJET, 2014
The aim of this study is to develop and to test a low-cost virtual reality spatial trainer in terms of its effectiveness in spatial training. The researchers adopted three features deriving from the constructivist perspective to guide the design of the trainer, namely interaction, instruction, and support. The no control pre test post test…
Descriptors: Computer Simulation, Constructivism (Learning), Spatial Ability, Middle School Students
Yildirm, Isil; Zengel, Rengin – Turkish Online Journal of Educational Technology - TOJET, 2014
In parallel with the technological developments dominating usage of digital tools in science and education, caused the transform of knowledge in new ways. The reflection of these integration is seen in design discipline as its active role in this circle whether in practice or in the era of education, Benefit from the capabilities of new…
Descriptors: Cognitive Style, Spatial Ability, College Students, Interior Design
Chen, Gwo-Dong; Chuang, Chi-Kuo; Nurkhamid; Liu, Tzu-Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology…
Descriptors: Computer Uses in Education, Electronic Learning, Educational Games, Computer Simulation
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Acikalin, Mehmet; Duru, Erdinc – Turkish Online Journal of Educational Technology - TOJET, 2005
Nowadays, the use of technology in education has become more popular. Special attention has been given to the adaptation of computer technology into teaching-learning process for effective learning and increasing students' achievement. In recent years, it has been realized that there is an immense benefit in applying computer technology in the…
Descriptors: Social Studies, Computer Uses in Education, Classroom Techniques, Drills (Practice)