Descriptor
Source
| Simulation and Games | 24 |
Author
Publication Type
| Journal Articles | 17 |
| Reports - Descriptive | 9 |
| Reports - Research | 5 |
| Opinion Papers | 4 |
| Guides - Classroom - Teacher | 2 |
| Information Analyses | 2 |
| Guides - Classroom - Learner | 1 |
| Historical Materials | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
Audience
| Practitioners | 7 |
| Researchers | 3 |
| Teachers | 1 |
Location
| Sweden | 1 |
| United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Peer reviewedDruckman, Daniel – Simulation and Games, 1971
Descriptors: Game Theory, Models, Simulation, Social Sciences
Peer reviewedLindblad, Sverker – Simulation and Games, 1973
This paper describes a study which compared the effects of teaching guidance with and without a simulation experience. (JA)
Descriptors: Career Choice, Decision Making, Elementary Education, Guidance
Peer reviewedVogel, Rex – Simulation and Games, 1973
Descriptors: Government (Administrative Body), Political Influences, Political Power, Simulation
Peer reviewedJackson, M. W. – Simulation and Games, 1979
Examines the effects of two simulations employed for various teaching purposes in a tertiary education institution. Results indicated that the simulations had little effect on student attitudes and cognitions. (CMV)
Descriptors: Educational Research, Higher Education, Simulation, Sociology
Peer reviewedRuben, Brent D. – Simulation and Games, 1977
A generic model of experiential instructional methods is presented illustrating (1) forms of these activities and their interrelationships; (2) a classification scheme for examining their components and interrelationships; (3) relationships between structures and outcomes; and (4) methods for matching instructional methods and objectives. (MJB)
Descriptors: Classification, Educational Objectives, Experiential Learning, Instructional Design
Peer reviewedStahl, Albert F. – Simulation and Games, 1970
Descriptors: Affective Behavior, Audiotape Recordings, Methods, Reading Materials
Peer reviewedFoster, John L.; And Others – Simulation and Games, 1980
Reviews and critiques the major findings in the simulation impact literature, and offers an impact evaluation of the recently developed urban politics simulation, "Urban Policy Game: A Simulation of Urban Politics." Particular emphasis is placed on the variety of learning experiences accompanying role-play simulations, especially verstehen…
Descriptors: Cognitive Processes, Educational Games, Learning, Literature Reviews
Peer reviewedAnderson, David E. – Simulation and Games, 1982
Describes a computer game used in an introductory experimental psychology class which simulates in a few months the activities of years of effort in a research laboratory. Ideas on developing new computer based simulation games are included. (Author/JJD)
Descriptors: Class Activities, Computer Assisted Instruction, Experimental Psychology, Higher Education
Peer reviewedSaunders, Daniel Mark – Simulation and Games, 1986
Describes the Taffs Pit simulation game, which sets up a meeting between acting and production staff within an invented soap opera program with students role playing and critically observing, and then links to general themes of communication analysis. The simulation's design, role playing, and criticisms of the game are discussed. (MBR)
Descriptors: Communication Research, Design, Discovery Learning, Drama
Peer reviewedHunsaker, Johanna S.; And Others – Simulation and Games, 1983
Discusses characteristics indicative of negotiation at any level of human interaction, traits of a good negotiator, and a model of the negotiating process. The design of the "Any Occasion Card Company" simulation, which was developed to provide prospective negotiators with the opportunity to assess and improve negotiation skills, is…
Descriptors: Charts, Decision Making, Feedback, Models
Peer reviewedRuben, Brent D.; Lederman, Linda Costigan – Simulation and Games, 1982
Outlines a research framework, in which emphasis is placed upon validity, reliability, and utility, for the systematic evaluation of simulation and gaming instruments and suggests how this framework can be employed in the selection and use of instructional simulations and games. Three tables accompany the text. (Author/JL)
Descriptors: Cost Effectiveness, Design Requirements, Educational Games, Evaluation Criteria
Peer reviewedLederman, Linda Costigan – Simulation and Games, 1984
Discusses the postexperience analytic discussion process as a follow-up to simulations and games that teach students about real world experiences within the structural confines of the classroom, offers a conceptual framework for thinking about the process, and examines roles taken by students and teachers in relation to one another. (MBR)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Higher Education
Peer reviewedWynn, Martin; And Others – Simulation and Games, 1982
Describes an educational game which combines the case study method with gaming simulation to provide surveyor students with an awareness of the complexity of land administration. (JJD)
Descriptors: Case Method (Teaching Technique), Case Studies, Educational Games, Experiential Learning
Peer reviewedLester, James P.; Stoil, Michael J. – Simulation and Games, 1979
Examines the effect of a role-specific simulation upon student knowledge, motivation, and evaluation of the course and instructor in an undergraduate political science course. Results indicate that role-specific simulations can have a positive effect on the learning process. (Author/CMV)
Descriptors: Course Evaluation, Educational Research, Evaluation, Higher Education
Peer reviewedFennessey, Gail M.; And Others – Simulation and Games, 1975
The article compares the relative effectiveness of teaching environmental education to high school students using conventional instruction, a simulation exercise, and a simulation game. (CD)
Descriptors: Conventional Instruction, Educational Games, Educational Media, Environmental Education
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