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| Educational Games | 72 |
| Simulation | 66 |
| Higher Education | 27 |
| Experiential Learning | 10 |
| Literature Reviews | 10 |
| Management Games | 10 |
| Game Theory | 9 |
| Group Dynamics | 9 |
| Models | 9 |
| Research Methodology | 9 |
| Teaching Methods | 9 |
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| Simulation and Games | 72 |
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Peer reviewedEasterly, Jean L. – Simulation and Games, 1978
Two approaches are described with their philosophic implications: building a model as preliminary to simulation game design, and discovering a model after the game has been developed. A third alternative presented attempts to span the chasm created by the first two and integrate both design processes. (VT)
Descriptors: Design, Educational Games, Models, Simulation
Peer reviewedDuke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines
Peer reviewedDuke, Richard D. – Simulation and Games, 1980
Presents a nine-step process for designing simulation games for use by real-world clients in actual policymaking situations. For example, this design model could be used to produce a game for railroad company executives needing to explore the probable impact of railroad deregulation on its operation. (LLS)
Descriptors: Design, Educational Games, Management Games, Models
Peer reviewedFletcher, Jerry L. – Simulation and Games, 1971
Descriptors: Educational Games, Evaluation Methods, Research Problems, Simulation
Peer reviewedRobinson, J. N. – Simulation and Games, 1978
This paper discusses some of the problems of evaluating educational games and simulations, and illustrates them with examples taken from the author's experiences with an economic policy game. (VT)
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation
Peer reviewedHerrick, Clinton S. – Simulation and Games, 1971
Descriptors: Computer Programs, Educational Games, Government (Administrative Body), Legislation
Peer reviewedFletcher, Jerry L. – Simulation and Games, 1971
Descriptors: Educational Games, Elementary Education, Evaluation, Feedback
Peer reviewedGamson, William A. – Simulation and Games, 1971
Descriptors: Educational Games, Higher Education, Simulation, Social Psychology
Peer reviewedKryukov, M. M.; Kryukova, L. I. – Simulation and Games, 1986
Describes the basis for a simulation game classification based on the game image, which is created against a foundation of events that occur during the course of the game. Three characteristics of the game image--reflection of reality, dialog, and motivation--are defined, and game dialog types are discussed in detail. (MBR)
Descriptors: Classification, Dialogs (Language), Educational Games, Influences
Peer reviewedHeap, James L. – Simulation and Games, 1971
Descriptors: College Students, Educational Games, High School Students, Simulation
Peer reviewedGunnell, James B. – Simulation and Games, 1971
Descriptors: Administrator Education, Administrators, College Faculty, Educational Games
Peer reviewedGreenblat, Cathy Stein – Simulation and Games, 1980
Recommends that group dynamics factors in simulation and gaming be given more consideration, and suggests some possible applications of knowledge in group dynamics when designing and using games. (CMV)
Descriptors: Attitude Change, Design, Educational Games, Group Dynamics
Peer reviewedShubik, Martin; And Others – Simulation and Games, 1971
Descriptors: Artificial Intelligence, Computer Programs, Economics Education, Educational Experiments
Peer reviewedPettegrew, Loyd S. – Simulation and Games, 1979
Explores many facets of paradoxical communication in interpersonal encounters; and presents a structured interpersonal exercise which provides students with experiential learning in how to identify and deal effectively with many subtle manifestations of paradoxical communication. (Author/CMV)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Interpersonal Relationship
Peer reviewedTafoya, Dennis W. – Simulation and Games, 1979
Describes a simulation exercise designed to illustrate the effects of incentives on individual and group behavior. Examination of game-generated data suggests that the schemes affect both individual and group behavior. (Author/CMV)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Incentives


