Descriptor
| Design | 8 |
| Simulation | 7 |
| Educational Games | 6 |
| Game Theory | 2 |
| Management Games | 2 |
| Models | 2 |
| Attitude Change | 1 |
| Authoring Aids (Programing) | 1 |
| Case Studies | 1 |
| Citizen Participation | 1 |
| Communication Research | 1 |
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Source
| Simulation and Games | 8 |
Author
| Duke, Richard D. | 2 |
| Barton, Richard F. | 1 |
| Easterly, Jean L. | 1 |
| Greenblat, Cathy Stein | 1 |
| Hasell, Mary Joyce | 1 |
| Saunders, Daniel Mark | 1 |
| Shirts, R. Garry | 1 |
Publication Type
| Journal Articles | 6 |
| Opinion Papers | 2 |
| Guides - General | 1 |
| Guides - Non-Classroom | 1 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
Audience
| Practitioners | 2 |
| Researchers | 2 |
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Peer reviewedEasterly, Jean L. – Simulation and Games, 1978
Two approaches are described with their philosophic implications: building a model as preliminary to simulation game design, and discovering a model after the game has been developed. A third alternative presented attempts to span the chasm created by the first two and integrate both design processes. (VT)
Descriptors: Design, Educational Games, Models, Simulation
Peer reviewedDuke, Richard D. – Simulation and Games, 1980
Presents nine steps for game design, and discusses why particular formats were used in the design of five games: CONRAIL Railroad Deregulation, Montauk Exercise, Geothermal Energy, Simulated Nutrition System, and Human Settlement. (CMV)
Descriptors: Design, Educational Games, Game Theory, Guidelines
Peer reviewedDuke, Richard D. – Simulation and Games, 1980
Presents a nine-step process for designing simulation games for use by real-world clients in actual policymaking situations. For example, this design model could be used to produce a game for railroad company executives needing to explore the probable impact of railroad deregulation on its operation. (LLS)
Descriptors: Design, Educational Games, Management Games, Models
Peer reviewedBarton, Richard F. – Simulation and Games, 1972
Descriptors: Design, Game Theory, Laboratory Techniques, Learning Laboratories
Peer reviewedGreenblat, Cathy Stein – Simulation and Games, 1980
Recommends that group dynamics factors in simulation and gaming be given more consideration, and suggests some possible applications of knowledge in group dynamics when designing and using games. (CMV)
Descriptors: Attitude Change, Design, Educational Games, Group Dynamics
Peer reviewedSaunders, Daniel Mark – Simulation and Games, 1986
Describes the Taffs Pit simulation game, which sets up a meeting between acting and production staff within an invented soap opera program with students role playing and critically observing, and then links to general themes of communication analysis. The simulation's design, role playing, and criticisms of the game are discussed. (MBR)
Descriptors: Communication Research, Design, Discovery Learning, Drama
Peer reviewedShirts, R. Garry – Simulation and Games, 1989
Discussion of the development of simulation and games for education focuses on future growth in educational, business, and entertainment applications that will be made possible through personal computers and other electronic tools. Highlights include the importance of participation; interactive programs; authoring programs; the design process; and…
Descriptors: Authoring Aids (Programing), Computer Simulation, Design, Educational Games
Peer reviewedHasell, Mary Joyce – Simulation and Games, 1987
Reviews two case studies which evaluate the use of gaming/simulation as a participatory method for including users in the design of community projects. Questionnaires and interviews are used to compare visual gaming methods with verbal discussion methods in designing an activity center for handicapped residents and a community garden project. (LRW)
Descriptors: Case Studies, Citizen Participation, Community Programs, Comparative Analysis


