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Stainton, Andrew J.; Johnson, Johnnie E.; Borodzicz, Edward P. – Simulation & Gaming, 2010
Many past educational validity studies of business gaming simulation, and more specifically total enterprise simulation, have been inconclusive. Studies have focused on the weaknesses of business gaming simulation; which is often regarded as an educational medium that has limitations regarding learning effectiveness. However, no attempts have been…
Descriptors: Educational Games, Research Methodology, Validity, Simulation
Peer reviewedPeters, Vincent; Vissers, Geert; Heijne, Gerton – Simulation & Gaming, 1998
Explores the concept of validity in relation to games and simulations, including four aspects of validity that apply to simulations and games (psychological reality, structural validity, process validity, and predictive validity). Factors that may threaten validity during game design are discussed, and suggestions are made to avert these threats.…
Descriptors: Design Requirements, Games, Models, Simulation
Peer reviewedFeinstein, Andrew Hale; Cannon, Hugh M. – Simulation & Gaming, 2002
Discussion of instructional research on simulation focuses on problems with validation research methodology. Discusses simulation fidelity and verification and reviews various concepts employed in the literature of simulation evaluation and integrates them into a coherent framework from which the evaluative process may proceed in a more systematic…
Descriptors: Evaluation Methods, Literature Reviews, Research Methodology, Simulation
Halleck, Gene – Simulation & Gaming, 2007
This study analyzes the use of role-play as an elicitation device for the evaluation of a nonnative speaker's oral language. In this analysis of role-play as a methodology to generate data for assessment purposes, the study examines the role that interlocutors play in two types of interactions. It raises questions about the validity and…
Descriptors: Role Playing, Oral Language, Second Language Learning, Validity
Peer reviewedWashbush, John; Gosen, Jerry – Simulation & Gaming, 2001
Reports on a series of exploratory studies dealing with learning in total enterprise simulations among undergraduates. Examined the validity of simulations as learning tools; measured relationships between learning about the simulation and economic performance in the game; and explored whether some players learn more than others from the same…
Descriptors: Educational Games, Higher Education, Learning Processes, Learning Strategies
Peer reviewedSteuer, Eckhard – Simulation & Gaming, 1992
Describes Assessment Center (AC) programs that are used in Germany to prepare university business graduates making job applications to large companies. The simulation of real-life application procedures is explained, problems associated with the validity of the AC are addressed, and the roles and attitudes of students and experts are discussed.…
Descriptors: Administrator Education, Assessment Centers (Personnel), Foreign Countries, Higher Education
Gosen, Jerry; Washbush, John – Simulation & Gaming, 2004
This article focuses on the research and scholarship dealing with the assessment of the experiential approach in both its computer-based and human-based forms. It covers two forms of assessment. First it covers explicit attempts to assess the validity of experiential learning, and second it focuses on measuring the effectiveness of the…
Descriptors: Research Design, Validity, Experiential Learning, Program Effectiveness

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