Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
Source
| Simulation & Gaming | 2 |
Author
| Dass, Parshotam | 1 |
| Greenberg, Bradley S. | 1 |
| Holmstrom, Amanda | 1 |
| Lachlan, Kenneth | 1 |
| Lucas, Kristen | 1 |
| Sherry, John | 1 |
| Tompson, George H. | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Grade 11 | 1 |
| Grade 5 | 1 |
| Grade 8 | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Greenberg, Bradley S.; Sherry, John; Lachlan, Kenneth; Lucas, Kristen; Holmstrom, Amanda – Simulation & Gaming, 2010
Questionnaires were completed by 5th-, 8th-, and 11th-grade public schools students in rural and suburban school districts and by undergraduates at two universities in the United States (n = 1,242). They were asked about their orientation to video games--the amount of time they played, their motives for doing so, and the game types they…
Descriptors: Suburban Schools, Video Games, Fantasy, Questionnaires
Peer reviewedTompson, George H.; Dass, Parshotam – Simulation & Gaming, 2000
Investigates the relative contribution of computer simulations and case studies for improving undergraduate students' self-efficacy in strategic management courses. Results of pre-and post-test data, regression analysis, and analysis of variance show that simulations result in significantly higher improvement in self-efficacy than case studies.…
Descriptors: Analysis of Variance, Case Studies, Computer Assisted Instruction, Computer Simulation

Direct link
