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Janda, Kenneth – Simulation & Gaming, 2011
Research on international relations at Northwestern University in the 1960s and 1970s revolved around Harold Guetzkow's pioneering work on the simulation of international processes. As a beginning faculty member, I benefited from the insights and excitement of that special time and place. As a participant in one of his events, I experienced the…
Descriptors: International Relations, Computer Simulation, Simulation, Professional Recognition
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Cherryholmes, Cleo H. – Simulation & Gaming, 2011
This article describes some of the highlights of the author's work with Harold Guetzkow while he was a doctoral student in political science at Northwestern University in the mid-1960s. Harold was a model of professionalism and the author had the great opportunity to learn about the profession during their publication of the "Inter-Nation…
Descriptors: Political Science, Doctoral Programs, Simulation, Rhetoric
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Targ, Harry – Simulation & Gaming, 2011
This article describes the important ways in which Harold Guetzkow mentored his student, helping him to develop conceptual and methodological skills and to become a rigorous thinker. While the path was sometimes difficult and stressful, the intellectual skills transmitted from Harold Guetzkow were vital to the teaching and research skills of his…
Descriptors: Mentors, Research Skills, Teaching Skills, Supervisory Methods
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Harteveld, Casper; Guimaraes, Rui; Mayer, Igor S.; Bidarra, Rafael – Simulation & Gaming, 2010
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a…
Descriptors: Design, Philosophy, Educational Games, Play
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Oertig, Margaret – Simulation & Gaming, 2010
This article describes a new approach to debriefing that uses the discussion forum feature of the Moodle open source course management system to debrief a simulation game with undergraduate business students. The simulation game allowed the students to experience the fragility of trust when sharing knowledge in a global virtual project team. I…
Descriptors: Feedback (Response), Discussion (Teaching Technique), Educational Games, Computer Simulation
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Klabbers, Jan H. G. – Simulation & Gaming, 2009
Since its introduction in academia and professional practice during the 1950s, gaming has been linked to simulation. Although both fields have a few important characteristics in common, they are distinct in their form and underlying theories of knowledge and methodology. Nevertheless, in the literature, hybrid terms such as "gaming/simulation" and…
Descriptors: Educational Games, Figurative Language, Simulation, Definitions
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Ansoms, An; Geenen, Sara – Simulation & Gaming, 2012
DEVELOPMENT MONOPOLY is a simulation game that allows players to experience how power relations influence the agency of different socioeconomic groups, and how this can induce poverty and inequality. Players alter the original rules of the MONOPOLY board game so that they more accurately reflect social stratification and inequalities in the…
Descriptors: Foreign Countries, Educational Games, Simulation, College Instruction
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Damron, Rebecca L. – Simulation & Gaming, 2008
This article is a reflection on the promises and pitfalls of using a simulation-centered curriculum for English as a Second Language (ESL) writing over time. A one-time graduate student and instructor of the program, the author returned after 10 years to the program as the director to discover that as with any curriculum, changes had…
Descriptors: Instructional Development, Course Objectives, Teaching Methods, Interviews
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Inglis, Sue; Sammon, Sheila; Justice, Christopher; Cuneo, Carl; Miller, Stefania; Rice, James; Roy, Dale; Warry, Wayne – Simulation & Gaming, 2004
This article reviews how and why the authors have used the cross-cultural simulation BAFA BAFA in a 1st-year social sciences inquiry course on social identity. The article discusses modifications made to Shirts's original script for BAFA BAFA, how the authors conduct the postsimulation debriefing, key aspects of the student-written reflection of…
Descriptors: Cultural Pluralism, Social Sciences, Course Content, Simulation
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Strohschneider, Stefan; Gerdes, Jurgen – Simulation & Gaming, 2004
Emergency management training programs have been developed mostly for trainees from high-risk environments such as aviation or the chemical industry. This article describes a training program for staff members from low-risk environments such as hospitals or hotels, where the awareness of potential dangers is usually low and emergency plans are…
Descriptors: Computer Simulation, Hospitals, Administrative Organization, Training Methods