Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Foreign Countries | 4 |
| Observation | 4 |
| Educational Games | 3 |
| Role Playing | 3 |
| Computer Games | 2 |
| Computer Simulation | 2 |
| Instructional Effectiveness | 2 |
| Interviews | 2 |
| Military Training | 2 |
| Simulated Environment | 2 |
| Simulation | 2 |
| More ▼ | |
Source
| Simulation & Gaming | 4 |
Author
| Alklind Taylor, Anna-Sofia | 1 |
| Backlund, Per | 1 |
| Camargo, Maria Eugenia | 1 |
| Ducrot, Raphaele | 1 |
| Frank, Anders | 1 |
| Jacobi, Pedro Roberto | 1 |
| Niklasson, Lars | 1 |
| Williams, Alexander Jonathan | 1 |
| Williams, Robert Howard | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 3 |
| Reports - Descriptive | 1 |
Education Level
| Adult Education | 3 |
| Postsecondary Education | 2 |
| Higher Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Williams, Robert Howard; Williams, Alexander Jonathan – Simulation & Gaming, 2010
The authors previously developed multiple identification theory (MIT) as a system of simulation game design intended to promote attitude change. The present study further tests MIT's effectiveness. The authors created a game (CULTURE & CREED) via MIT as a complex simulation of Middle Eastern conflict resolution, designed to change attitudes…
Descriptors: Conflict, Identification, Competition, Attitude Change
Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Camargo, Maria Eugenia; Jacobi, Pedro Roberto; Ducrot, Raphaele – Simulation & Gaming, 2007
Role-playing games in natural resource management are currently being tested as research, training, and intervention tools all over the world. Various studies point out their potential to deal with complex issues and to contribute to training processes. The objective of this contribution is to analyze the limits and potentialities of this tool for…
Descriptors: Natural Resources, Environmental Education, Role Playing, Simulation

Peer reviewed
Direct link
