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Alinier, Guillaume – Simulation & Gaming, 2011
The development of appropriate scenarios is critical in high-fidelity simulation training. They need to be developed to address specific learning objectives, while not preventing other learning points from emerging. Buying a patient simulator, finding a volunteer to act as the patient, or even obtaining ready-made scenarios from another simulation…
Descriptors: Medical Education, Computer Simulation, Health Services, Teaching Methods
Anderson, Philip H.; Lawton, Leigh – Simulation & Gaming, 2009
This article focuses on the research associated with the assessment of the cognitive learning that occurs through participation in a simulation exercise. It summarizes the "objective" evidence regarding cognitive learning versus the "perceptions" of cognitive learning achieved as reported by participants and instructors. The authors also explain…
Descriptors: Computer Simulation, Evaluation, Learning, Outcomes of Education
Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Peer reviewedTomlinson, Brian; Masuhara, Hitomi – Simulation & Gaming, 2000
Describes the advantages of simulations over real-life tasks in courses in instructional materials development. Explains how to develop a simulation, including setting objectives, considering learning and gaming principles, and evaluation; and discusses simulation as an experiential approach that is cost effective. (Contains 45 references.) (LRW)
Descriptors: Cost Effectiveness, Educational Objectives, Evaluation Methods, Experiential Learning
Peer reviewedFreiermuth, Mark R. – Simulation & Gaming, 2002
Discusses a simulation used with computer science students studying English for specific purposes in a university technical writing class in Japan. Highlights include building a paper bridge as a project team; writing a technical proposal as a team; language learning goals; influence of a group's ability to work as a team; and student motivation.…
Descriptors: Collaborative Writing, Computer Science Education, Educational Objectives, English (Second Language)

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