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Dukes, Richard L.; Fowler, Sandra M.; DeKoven, Bernie – Simulation & Gaming, 2011
This article is written as a tribute to R. Garry Shirts who through his exemplary authorship and publication of gamed simulations was designated "Defender of the Playful". Garry Shirts was the master of creating the "Aha! Moment" in learning through "deep play". Among the many gamed simulations he designed, the…
Descriptors: Educational Games, Professional Recognition, Instructional Materials, Biographies
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Paino, Maria; Chin, Jeffrey – Simulation & Gaming, 2011
In this article, the authors demonstrate how they modified a well-known game to use it as an educational simulation to help students understand difficult material, specifically critical theory. The goals for the simulation focus on improving the comprehension levels of critical theory for students in a course on the Sociology of Deviance, although…
Descriptors: Critical Theory, Sociology, Social Justice, Social Systems
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Elbadawi, Isam; McWilliams, Douglas L.; Tetteh, Edem G. – Simulation & Gaming, 2010
Finding appropriate interactive exercises to increase students' learning in technical topic courses is always challenging to educators. In this study, several paper plane hands-on simulation exercises were developed, used, and tested in a lean manufacturing course for beginning college students. A pretest and posttest was used to assess the…
Descriptors: Learning Activities, College Students, Active Learning, Manufacturing
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Halleck, Gene B. – Simulation & Gaming, 2008
This article introduces a simulation on bullying that consists of five phases. In the briefing phase, the participants answer a questionnaire about bullying. After they complete the questionnaire, they move on to read simulated news articles (the second phase). Once they finish reading the articles, the participants take part in a talk show. This…
Descriptors: Class Activities, Bullying, Measures (Individuals), Workshops
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Sumukadas, Narendar; Fairfield-Sonn, James W.; Morgan, Sandra – Simulation & Gaming, 2005
Business students are typically introduced to the concept of process management in their introductory course on operations management. A very important learning outcome here is an appreciation that the management of processes is a key to the management of quality. Some of the related concepts are qualitative, such as strategic and behavioral…
Descriptors: Simulation, Games, College Instruction, Business Administration Education
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Thavikulwat, Precha; Pillutla, Sharma – Simulation & Gaming, 2004
This article reports on two studies that were conducted to determine whether (a) total enterprise simulations are suitable for assessing business skills and (b) the tournament concept can be effectively applied to such simulations. The first study involved 141 senior business students; the second, 74. The results are consistently favorable on both…
Descriptors: Simulation, Program Effectiveness, Business Skills, Learning Strategies
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Leigh, Elyssebeth; Spindler, Laraine – Simulation & Gaming, 2004
Effective facilitation of experiential learning involves an array of knowledge and skills. Educators who facilitate open simulations--one form of experiential learning--benefit from having relevant theoretical frameworks to sustain an appropriate balance between being directive and supportive of their participants' freedom to learn. This ongoing…
Descriptors: Foreign Countries, Physics, Experiential Learning, Education Courses