Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Academic Discourse | 2 |
| Simulation | 2 |
| Active Learning | 1 |
| Critical Thinking | 1 |
| Essays | 1 |
| Feedback (Response) | 1 |
| Freedom | 1 |
| Games | 1 |
| Graduate Students | 1 |
| High School Students | 1 |
| Language | 1 |
| More ▼ | |
Source
| Simulation & Gaming | 2 |
Publication Type
| Journal Articles | 2 |
| Reports - Evaluative | 2 |
Education Level
| Higher Education | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Brooks, Ronald Clark – Simulation & Gaming, 2007
Many new teaching assistants have concerns about keeping authority in the classroom. These concerns make it more difficult for the teachers of the composition practicum to focus discussions on other important pedagogical issues. This study found that microsimulations were an effective way of allowing graduate students to respond to challenges to…
Descriptors: Graduate Students, Practicums, Theory Practice Relationship, Teaching Assistants
Kovalik, Doina L.; Kovalik, Ludovic M. – Simulation & Gaming, 2007
This article describes a language simulation involving six distinct phases: an in-class quick response, a card game, individual research, a classroom debate, a debriefing session, and an argumentative essay. An analysis of student artifacts--quick-response writings and final essays, respectively, both addressing the definition of liberty in a…
Descriptors: Freedom, Critical Thinking, Writing (Composition), Essays

Peer reviewed
Direct link
