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| Computer Uses in Education | 3 |
| Computers | 3 |
| Graphs | 3 |
| Experiential Learning | 2 |
| Mathematics | 2 |
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| Secondary School Mathematics | 2 |
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| School Science and Mathematics | 3 |
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| Guides - Classroom - Teacher | 3 |
| Journal Articles | 3 |
| Computer Programs | 2 |
| Reports - Descriptive | 1 |
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Peer reviewedHaigh, William E. – School Science and Mathematics, 1989
Provides examples of such statistical graphs as line, bar, picture and pie. Suggests uses of Logo Turtle Graphics in graph construction. Includes several program procedures for creating designs with the computer. (RT)
Descriptors: Computer Graphics, Computer Uses in Education, Computers, Experiential Learning
Peer reviewedShumway, Richard J. – School Science and Mathematics, 1989
Illustrated is the problem of solving equations and some different strategies students might employ when using available technology. Gives illustrations for: exact solutions, approximate solutions, and approximate solutions which are graphically generated. (RT)
Descriptors: Algebra, Calculators, Computer Uses in Education, Computers
Peer reviewedMartin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning


