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Showing 1 to 15 of 214 results Save | Export
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Godwin-Jones, Robert – Research-publishing.net, 2022
The use of chatbots in language learning has been on the rise. In recent Computer-Assisted Language Learning (CALL) research, there is a consensus that rule-based, scripted voice systems are optimal for language learning. Such systems integrate well into instructed language learning in that interactions with the user are predictable and…
Descriptors: Second Language Learning, Artificial Intelligence, Computer Assisted Instruction, Technology Uses in Education
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Chung, Rhonda; Cardoso, Walcir – Research-publishing.net, 2022
This study reports on the development of "Parlure Games" and explores its pedagogical affordances. "Parlure Games" is a multi-dialectal listening and decolonial conversation tool created to address the absence of variable speech (including speech markers associated with native speaker status, regional dialect, age, and race)…
Descriptors: Computer Assisted Instruction, Second Language Learning, French, Adult Students
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Hanna, Louise; Barr, David – Research-publishing.net, 2022
The attitudes of student-teachers to Computer Assisted Language Learning (CALL) remains an under-explored topic in research literature. This mixed-methods study engaged student-teachers in focus group discussions at commencement and completion of Initial Teacher Education (ITE). These student-teachers were situated across England, Scotland, Wales,…
Descriptors: Student Teachers, Student Attitudes, Computer Assisted Instruction, Second Language Learning
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Ward, Monica; Xu, Liang; Uí Dhonnchadha, Elaine – Research-publishing.net, 2022
Game Based Language Learning (GBLL) is an approach to language learning in which learning happens in the process of playing a game. GBLL has several potential benefits including enhanced reading, writing, and cultural awareness. This paper provides a brief overview of Cipher -- Faoi Gheasa, a GBLL app for Irish and learners' feedback on the game.…
Descriptors: Game Based Learning, Second Language Learning, Irish, Error Correction
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Albertson, Brendon – Research-publishing.net, 2021
A Computer-Assisted Language Learning (CALL) application, TextMix, was developed as a proof-of-concept for applying Natural Language Processing (NLP) sentence chunking techniques to creating 'sentence scramble' learning tasks. TextMix addresses limitations of existing applications for creating sentence scrambles by using NLP to parse and scramble…
Descriptors: Computer Assisted Instruction, Second Language Learning, Natural Language Processing, Sentences
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Ward, Monica – Research-publishing.net, 2020
This paper looks at Computer Assisted Language Learning (CALL) in the primary school setting and the problems, possibilities, and potential associated with this context. CALL normalisation is a key feature of successful CALL usage. This paper looks at CALL normalisation in the primary school context through three different lenses: Leakey's (2011)…
Descriptors: Computer Assisted Instruction, Second Language Learning, Elementary School Students, Irish
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Ward, Monica – Research-publishing.net, 2022
This paper explores the use of a Computer Assisted Language Learning (CALL), growth mindset infused, student partnership approach to language learning in a primary school context. Early success is important in language learning. Students may doubt their ability to learn a language, especially if they have had a non-positive experience of learning…
Descriptors: Student Attitudes, Computer Assisted Instruction, Second Language Learning, Elementary School Students
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Ward, Monica – Research-publishing.net, 2021
The world of Computer Assisted Language Learning (CALL) is dominated by English, and to a lesser extent, French, Spanish, and German. While these languages are the main focus of EUROCALL conferences, there has always been a presence of Less Commonly Taught Languages (LCTLs) at these conferences. Most of the official languages of the EU and…
Descriptors: Second Language Learning, Second Language Instruction, Conferences (Gatherings), Uncommonly Taught Languages
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Zipf, Jessica – Research-publishing.net, 2019
This paper describes the initial stages of a project which seeks to develop a language learning game for Italian running a deep linguistic grammar at its backend for fine-grained error detection. The grammar is designed within the grammatical framework of Lexical Functional Grammar (LFG). The project aims to bring together work from different…
Descriptors: Italian, Computer Assisted Instruction, Educational Technology, Second Language Learning
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Chiera, Belinda; Bédi, Branislav; Zviel-Girshin, Rina – Research-publishing.net, 2022
Modern language learning applications have become 'smarter' and 'intelligent' by including Artificial Intelligence (AI) and Machine Learning (ML) technologies to collect different kinds of data. This data can be used for analysis on a microscopic and/or macroscopic level to provide granulation of knowledge. We analyzed 1,213 French language…
Descriptors: Computer Software, Computer Assisted Instruction, French, Second Language Learning
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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Zviel-Girshin, Rina; Kuhn, Tanara Zingano; Luís, Ana R.; Koppel, Kristina; Todorovic, Branislava Šandrih; Holdt, Špela Arhar; Tiberius, Carole; Kosem, Iztok – Research-publishing.net, 2021
Despite the unquestionable academic interest on corpus-based approaches to language education, the use of corpora by teachers in their everyday practice is still not very widespread. One way to promote usage of corpora in language teaching is by making pedagogically appropriate corpora, labelled with different types of problems (for instance,…
Descriptors: Teaching Methods, Computational Linguistics, Computer Assisted Instruction, Second Language Learning
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Carthy, Una – Research-publishing.net, 2020
Higher Education Institutions (HEIs) in the Republic of Ireland have been called to widen participation in language learning by the government's "Languages Connect Strategy." The challenge is to increase the level of participation from 4% to 20%. Moreover, a recent nationwide study has revealed a grassroots demand for language provision…
Descriptors: Access to Education, Second Language Learning, Technical Institutes, Foreign Countries
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Choi, Sung-Kwon; Kwon, Oh-Woog; Kim, Young-Kil – Research-publishing.net, 2018
This paper is about the learners' satisfaction comparison between text and speech Dialogue-Based Computer-Assisted Language Learning systems (DBCALL system). A DB-CALL system aims to allow learners to talk to the system in a foreign language as if they were talking with a native speaker and to provide learning feedback that will grammatically…
Descriptors: Computer Assisted Instruction, Second Language Learning, Student Satisfaction, Speech
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Satar, Müge – Research-publishing.net, 2021
This piece explores technologies for freer communication "with" machines, i.e. bots (chatbots or conversational agents), rather than the concept of speaking "to" machines, such as Intelligent Assistants (IA) like "Alexa." Bots are computer programmes which simulate natural intelligent communication using text or…
Descriptors: Teaching Methods, Learning Processes, Second Language Learning, Second Language Instruction
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