Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Addictive Behavior | 3 |
Computer Games | 3 |
Foreign Countries | 3 |
Handheld Devices | 2 |
Mental Health | 2 |
Academic Achievement | 1 |
Adolescent Attitudes | 1 |
Adolescents | 1 |
Anxiety | 1 |
At Risk Students | 1 |
College Students | 1 |
More ▼ |
Source
Psychology in the Schools | 3 |
Author
Asli Akdeniz Kudubes | 1 |
Chu, Kuo-Ming | 1 |
Hacer Yildirim Kurtulus | 1 |
M. Engin Deniz | 1 |
Yagmur Kaya | 1 |
Yagmur Sezer Efe | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Asli Akdeniz Kudubes; Yagmur Sezer Efe – Psychology in the Schools, 2024
This study was conducted as a descriptive and cross-sectional study to examine the effects of game addiction and social media addiction on the lifestyle of Turkish adolescents. The study was conducted between May to June 2022, involved 1116 adolescents in the 13-18 age group receiving education in three high schools situated in the Western region…
Descriptors: Social Media, Addictive Behavior, Telecommunications, Handheld Devices
M. Engin Deniz; Hacer Yildirim Kurtulus; Yagmur Kaya – Psychology in the Schools, 2024
The presence of communication within the family can be considered as a protective factor in preventing the development of mental health problems in school by acting as a buffer against mental health problems in adolescents. Thus, this study, which was designed to reveal the potential mechanisms between family communication and bi-dimensional…
Descriptors: Foreign Countries, Family Relationship, Mental Health, Adolescents
Chu, Kuo-Ming – Psychology in the Schools, 2023
As a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. An academic…
Descriptors: College Students, Handheld Devices, Computer Games, Addictive Behavior