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Robert Garcia – ProQuest LLC, 2023
Virtual Reality is an emerging technology that has not been widely adapted to teach science concepts to students with significant cognitive disabilities (SCD) in part due to teachers' lack of understanding and technical competence. This narrative case study aimed to recount the experiences of teachers of students with SCD as they engage in…
Descriptors: Computer Simulation, Severe Intellectual Disability, Science Instruction, Students with Disabilities
Abrams, Kathryn Mey – ProQuest LLC, 2023
Individuals with disabilities have been less involved in school activities than their same age peers and this includes career preparation in science and math (Eriksson et al., 2007; Agran et al., 2020; Jackson et al., 2022). Specifically, individuals with intellectual disabilities (ID) have been underrepresented in science education (Lee, 2011)…
Descriptors: Students with Disabilities, Intellectual Disability, Scientific Concepts, Science Instruction
Douglas R. Bowie – ProQuest LLC, 2023
This mixed methods research study explores the university student learning experience of IP subnetting. Using a constructivist perspective, VR software was designed, written, and utilized in a learning process to gather both quantitative and qualitative data about the experience of learning IP subnetting. Participants underwent pre-test and…
Descriptors: Simulated Environment, Computer Simulation, Student Experience, Computer Networks
Elif S¸ener – ProQuest LLC, 2023
Unlike desktop computers, reading in virtual reality allows the reader and the information to cohabit in the three-dimensional space. However, virtual reality typography rarely exploits the new affordances three-dimensionality offers. This study addressed the need to understand the contributions of spatially distributed layouts on expository text…
Descriptors: Memory, Prose, Expository Writing, Scientific and Technical Information
Douglas Hugh Redman – ProQuest LLC, 2023
The purpose of this mixed methods study is to determine if virtual reality (VR) instruction may support learning in community college automotive technical education by measuring learners' levels of presence and faculty perceptions of learning when using VR instruction. Presence is "the subjective experience of being in one place or…
Descriptors: Computer Simulation, Simulated Environment, Community Colleges, Auto Mechanics
Overton, Andreana L. – ProQuest LLC, 2023
Virtual reality (VR) as an emerging technology has extreme potential to revolutionize online higher education for adult students through immersive and engaging learning experiences. Lower cost and advancing research in VR technology and immersive simulation software offers unique opportunities for adult students to engage in a virtual learning…
Descriptors: Adult Learning, Computer Simulation, Technology Uses in Education, Adult Students
Skinner, Timothy J. – ProQuest LLC, 2023
There have been few, if any, metacognitive studies conducted on what community college students think about their learning when augmented reality technology is introduced to the learning environment. This qualitative collective case study looked at how emerging technologies, specifically augmented reality, within a community college classroom…
Descriptors: Community College Students, Student Attitudes, Metacognition, Simulated Environment
Jeanette Abrahamsen – ProQuest LLC, 2024
The purpose of this three-article dissertation is to better understand the role emerging technologies are playing in learning. This dissertation explores tools on a spectrum of reality from fully immersive virtual reality (VR), semi-immersive VR, non-immersive VR, augmented reality (AR), mixed reality (MR), and extended reality (XR). Three studies…
Descriptors: Higher Education, Educational Technology, Educational Change, Computer Simulation
Douglas Spencer Boynton – ProQuest LLC, 2024
Digital media and advancements in learning technologies have dramatically reshaped the landscape of K-12 education. By 2018, 96% of public schools had the infrastructure required for digital learning. This dissertation evaluates how augmented reality (AR) and virtual reality (VR) technologies are integrated into K-12 education, focusing on…
Descriptors: Technology Integration, Elementary Secondary Education, Computer Simulation, Educational Technology
Walters, Sharon Melchiors – ProQuest LLC, 2021
Vocabulary knowledge is essential for students' academic success. Unfortunately, students with language impairments may struggle to understand classroom vocabulary which may significantly impact a student's academic, behavioral, and social outcomes. Although most students with language impairments spend most of their school day in general…
Descriptors: Vocabulary, Vocabulary Development, Preservice Teachers, Virtual Classrooms
James S. Stigall Jr. – ProQuest LLC, 2021
The goal of this research was to design, develop, and evaluate VRI (Virtual Reality Instructional) and ARI (Augmented Reality Instructional) modules to supplement traditional education and training. The objectives of this research were to (1) design and develop the VRI modules for use in immersive and non-immersive environments; (2) evaluate those…
Descriptors: Computer Simulation, Supplementary Education, Instructional Design, Evaluation
Echeverri Jimenez, Emmanuel Iamsun – ProQuest LLC, 2022
At the molecular level, chemical processes involve the rearrangement of atoms in space and time. Students often struggle with visualizing the 3D spatial characteristics of molecules and transition states, as well as recognizing the dynamic nature of chemistry. Both visual spatial skills and representational competence should be explicitly trained…
Descriptors: Computer Simulation, Educational Environment, Prediction, Spatial Ability
Kirby, Catherine M. – ProQuest LLC, 2022
The integration of Social Emotional Learning into the secondary curriculum is recognized globally as an important set of skills to have, especially since the onslaught of the COVID-19 pandemic. The purpose of combining these skills within a virtual reality program is to engage and enhance the experience the students have learning the new skills.…
Descriptors: Social Emotional Learning, Computer Simulation, Urban Schools, High Schools
Salvatore G. Garofalo – ProQuest LLC, 2022
This study examined the effectiveness of three instructional and assessment strategies on conceptual understanding of the DNA molecule. Specifically, a model building task was utilized to determine if physical model construction, digital model construction with a touchscreen tablet computer, or paper worksheet activity effected conceptual…
Descriptors: Concept Formation, Geometric Concepts, Models, Computer Simulation
Kristen E. Fung – ProQuest LLC, 2022
In today's technological era, understanding if and how teachers' acceptance and integration of technology evolves is critical to understanding their needs. Technology creates complicated demands on educators and research shows various factors may contribute to their limited success at integrating it (Bustos & Nussbaum, 2009). Research also…
Descriptors: Video Games, Language Teachers, Technology Integration, Technology Uses in Education

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