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Jason Wolfgang Woodworth – ProQuest LLC, 2023
Virtual reality can be used to enhance education, especially in the remote context. Cross-reality interfaces can be useful for users who wish to access shared virtual spaces from different devices. Emotion recognition can then be used to supplement the lost non-verbal cues and allow teachers to address students in need. We introduce several types…
Descriptors: Computer Simulation, Stimuli, Psychological Patterns, Educational Improvement
Devin Cashman – ProQuest LLC, 2024
College recreation programs are an ideal way for students to participate in physical activity while on campus. These programs can offer a diverse range of opportunities for individuals to participate in various sport and fitness activities. By integrating virtual reality (VR) technology these programs expand their offerings and allow students to…
Descriptors: Technology Uses in Education, Computer Simulation, Participation, Student Participation
Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
Angelica Vagle – ProQuest LLC, 2024
The 21st century technology has advanced to become an accessible beacon of education. The physical boundaries of the chemistry laboratory have expanded with the use of innovative virtual lab simulations despite disparate results from previous investigations of student performance comparing virtual lab simulations with traditional laboratory…
Descriptors: Computer Simulation, Educational Technology, Science Laboratories, Chemistry
Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
Sarah Prial – ProQuest LLC, 2022
Simulation technologies are used in simulation-based education however retention of knowledge, skills, and abilities have yet to be determined. This study evolved from areas of research that do not adequately show or address measurements of retention of knowledge, skills, and abilities in the professional environments after training with…
Descriptors: Retention (Psychology), Allied Health Occupations, Long Term Memory, Computer Simulation
Terrell K. Glenn – ProQuest LLC, 2022
Makerspaces can support educational experiences in prototyping for young learners, while physical computing platforms enable high levels of creativity and expression. However, each of these have high barriers of entry, especially for youth without prior experience. Commercial microcontrollers have become a popular tool to use when designing both…
Descriptors: Design, Internet, Simulated Environment, Cooperation
Brooksbank, Ashley A. – ProQuest LLC, 2022
The purpose of this exploratory study was to gain insight into the perceived importance of emotional awareness with pre-service teachers (PSTs) participating in a mixed reality simulator (MRS), as well as the impact of emotional awareness exercises in a MRS on adaptiveness in coping and empathy. Emotional awareness includes the cognitive skills of…
Descriptors: Emotional Response, Coping, Empathy, Preservice Teachers
Willis, Athena S. – ProQuest LLC, 2023
Recent research shows that deaf signers show increased behavioral and neural sensitivity to certain types of movement, such as biological motion, human actions, and signing avatars. However, other work suggests that in deaf signers exposed to signed language before age five, the mirror mechanism has minimal involvement during the perception of…
Descriptors: Deafness, Sign Language, Young Children, Cognitive Processes
Caruso, Thomas Jon – ProQuest LLC, 2023
Given the expanding field of education within medicine, the purpose of this dissertation is to introduce an augmented reality (AR) medical simulator to the medical education community. This dissertation will describe the simulator development, feasibility, and acceptability to medical students and medical trainees. The following series of studies…
Descriptors: Computer Simulation, Medical Education, Teaching Methods, Medical Students
Crooks, Julian – ProQuest LLC, 2023
Both fashion design and education are areas where new technologies can have a significant impact. This dissertation examines the potential of virtual reality (VR) for fashion design education and focused on the profound affordances that virtual reality offers - immersion and agency. Using a phenomenological approach, the study combined arts-based…
Descriptors: Computer Simulation, Computer Uses in Education, Clothing Instruction, Affordances
Stacy Lynn Russell – ProQuest LLC, 2023
Background: PPE training is essential to prevent transmission of infections or autoinoculation of infections among healthcare providers and patients. Student nurses play a vital role in infection control practices to protect themselves and patients from transmittable infections. The purpose of this study was to evaluate an innovative teaching and…
Descriptors: Undergraduate Students, Nursing Students, Computer Simulation, Accuracy
Wiesner, Carolyn J. – ProQuest LLC, 2023
The purpose of this qualitative descriptive case study was to explore how recent nursing graduates understand and describe their online clinical experience during the COVID-19 pandemic and examine perceptions of the impact on their preparedness for transitioning into professional practice. The problem addressed was the closure of clinical sites to…
Descriptors: Nursing Education, COVID-19, Pandemics, Distance Education
Andrea Armour Trudeau – ProQuest LLC, 2024
With virtual reality (VR) tools becoming increasingly prevalent in K-12 schools today, educators now possess the means to transport students to digitally simulated times and places without ever leaving the classroom. However, current application of this experiential technology is in its nascent stage and subsequent research is often limited to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 7
Fabian Froehlich – ProQuest LLC, 2024
Interacting with objects in virtual reality can be an exciting experience. Haptic feedback allows virtual environments to appear more immersive. Does this increased immersion bear the potential to enhance learning if used properly in educational VR environments? This dissertation pursued two goals. First, to investigate the relationship between…
Descriptors: Computer Simulation, Feedback (Response), Computer Interfaces, Distance Education

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